TpunktR can best be described by its aim: designing means developing and altering things we know or use. But it also means creating things we do not know or use. From both perspectives the initial spark to do so is the will of grasping the world and the things that surround us not as finished or determined by trends, but more as a state, that alters continuously. Hence the main aim of TpunktR is innovation, increasing the amount of choices apart from the known.