The design has been developed in two directions, it is the focal point that creates the difference between the two opposing factions. For humans, design is composed of well-defined and clean forms. The choice of rigorous and clear shapes is functional to the interpretation of the world in which the protagonists find themselves, completely opposed to the design of their enemies both in materials and shapes, in fact the latter have a much more bionic and deformed design.
Im Paolo Iarossi, i can say that i was exellent in the course of my study, i usually carry on the work team to make a nice job whit attention for other feelings . i've always worked hard to make the goal and realize my dream , couse my role in the society is make funny momkents whit my job.
The project was a personal work done for my portfolio and for study in the design for videogames field at the Scuola italiana di Comix . this was and exciting experiment in the concept field assigned to me from my teachers as a master project.The research was aimed at the evolution and reworking of themes from classical mythology.