This project is in the form of a puzzle game and could be considered a social experiment because it explores the idea of sharing our fear instead of keeping it a secret. The idea behind the game is that through creating different fearful images the player is taking part in a fictional universe which recreates experiences close to a psychotherapy session. The dominant color of the edition is white representational of a neutral mental state. The book sleeve, on the other hand, refers to a straitjacket and is evocative of a psychiatric hospital.