Fashion; interactive clothing
Inspired by director Jacques Tati 's film of the same title, Playtime lets the viewer reflect on appearances and the perception of objects in space. Compared to haute couture by French writer Francois Ede, the film presents a world where modern architecture and urban surveillance are overtly present, while using stylistic techniques to fool the viewer, such as trompe l'oeil and mirror effects.
UNIQUE PROPERTIES / PROJECT DESCRIPTION:
Playtime exists at the intersection of fashion design and interactive technologies. It creates an experience that encompasses the garments themselves, the spectators, and their environment. In the context of a fashion show with sounds and lighting, the possibility for the viewer to photograph or shoot the pieces on video is rendered difficult: the dresses will appear blurry in the recorded image. The first dress will appear blurry and the second dress will react to the flash of the camera, itself becoming a light source when a photo is taken.
OPERATION / FLOW / INTERACTION:
The two garments are reactive and photosensitive. When one attempts to capture an image of the dresses, using a photo or video camera, the garments transform and fragment, they deconstruct and become soft and vague, unfocused. Sensors and motors, concealed within the garment, as well as custom software running on a microcontroller, create the system that analyses the movement of light and the movement of bodies in space, establishing an interactive dialogue between the garment and the camera.
PROJECT DURATION AND LOCATION:
The project was shown as a "work in progress" piece at Design Museum Holon; C2-MTL, New City Gas, Montreal, Canada; Museums Quartier, Vienna, Austria; Museum of Fine arts, Quebec City, Canada.
FITS BEST INTO CATEGORY:
Fashion, Apparel and Garment Design
PRODUCTION / REALIZATION TECHNOLOGY:
Super organza ( world's lightest fabric ); PVDF textile, micro motors, light sensors, Arduino.
SPECIFICATIONS / TECHNICAL PROPERTIES:
Dress 1 : 110 cm x 75 cm x 5 cm
Dress 2 : 90 cm x 75 cm x 10 cm
fashion, technology, interaction, media arts, new material
This project proposes a "mise en abyme" of the garment, the spectator, and the built environment. The echoes, resonances, and auditory superpositions of Tati 's film inspired me to create garments that react to light and then become visually fuzzy, unfocused. In addition, it has outlined a new possibility for experimental modular construction of garments, through the integration of electronic and digital technologies.
The work focuses on the idea and the conceit of dresses that can physically metamorphose. The challenge, in terms of fashion design, is to construct garments with free - flowing dimensions affording the potential for numerous shapes, unlike the fixed measurements of so - called traditional garments. Playtime proposes an in - depth study on the garment 's adjustable structure and the integration of interactive technologies.
TEAM MEMBERS (1) :
Fashion designer Ying Gao and her collaborator Simon Laroche for robotics
Ying Gao, 2012.