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About Yu-Chun Huang : Specializing in innovative, technology-driven solutions, this practice explores the intersection of humans, space, and the built environment. With expertise in brain-computer interface technology, computer-aided design, and virtual reality, the work spans from smart space design using mind commands to immersive digital museum experiences and futuristic online shopping platforms (VROS). The goal is to push the boundaries of computational technology, enhancing user interaction with spaces and contributing to advancements in both design and technology. ORGANIZATION:Dartmouth College EDUCATION: 2012, Architecture, PhD, National Chiao Tung University, Hsinchu, Taiwan. 2009-2010, Architecture,Doctoral Reseatch, University of California, Berkeley, USA. EXPERIENCE: 2024-Present, Faculty of Computer Science, Dartmouth College, Hanover/NH, USA. 2022-Fall, Adjunct Faculty of Department of Mechanical & Manufacturing Engineering Technology, Vermont State University (Randolph), USA. 2013-2021, Tenure-track Assistant Professor of Graduate Institute of Design Science (coappointed of Department of Media Design and Department of Industrial Design), Tatung University, Taipei, Taiwan. 2017, Visiting Assistant Professor of College of Fine Arts and Design, Wenzhou University, China. 2016, Visiting Assistant Professor of School of Industrial Design, Shangdong University of Art & Design, China. 2017, Visiting Assistant Professor, “Neuron Art Creation: Bionics 3D design“, School of Medicine, Johns Hopkins University, Baltimore, USA. 2011-2012, Lecturer of Department of Industrial Design, Chung Hua University, Hsinchu, Taiwan. MIXED EXHIBITIONS: 2010, Virtual Smithsonian- Art Gallery, With Sooyeon Rosie Han, University of California, Berkeley, USA. https://link.springer.com/chapter/10.1007/978-3-31 9-07857-1_102 2007, Architecture of Tomorrow exhibition (Intelligent Space), With Kuan-Ying Wu, Taipei Fine Arts Museum,Taipei/Taiwan. 2009, Heartbeat Jenga, Tangible User Interfaces Exhibition, With Chung-Hay Luk, University of California, Berkeley, USA. 2005, Eat-Eat-Eat, MIT media in Asia Reality 2005 workshop, Taichung/Taiwan. (http://www.nightmarket.org/ar2005/eat.htm) 2005, 5th Graduated Design Exhibition of Department of Environmental Design, Taipei County Government, Chinese Culture University, Taiwan. PRESS APPEARANCES: Liu, Y.-T., Huang, Y.-C. (2007). Distinguishing Digital Architecture: 6th Far Eastern International Digital Architectural Design Award, Birkhäuser. (& Chinese Version) Liu, Y.-T., Wu, P.-L., Chung, Y.-C., Huang, Y.-C. (2006). Demonstrating Digital Architecture: 5th Far Eastern International Digital Design Award, Birkhäuser. (& Chinese Version) Liu, Y.-T., Chung, Y.-C., Huang, Y.-C. (2006). Glocalization: New Taiwan Architecture 2000-2005, Livonia, Michigan: First Page.(English & Chinese Version) Catalogue of Architecture of Tomorrow Exhibition, Graduate Institute of Architecture, Taipei Fine Arts Museum, 2007. LiveFrame of 2006 Creative Application Design of RFID Competition, Next Magazine, no.115. Pp. 26-26, 2006, Taiwan. ACADEMIC PUBLICATIONS: Huang, Y.-C., Liu, S.-Y. (2020). Virtual Reality Online Shopping (VROS) Platform. In: Nah FH., Siau K. (eds) HCI in Business, Government and Organizations. HCII 2020. Lecture Notes in Computer Science, vol 12204. Springer, Cham. https://doi. org/10.1007/978-3-030-50341-3_27. Huang, S.C. and Huang, Y.-C. (2018) The Ghost in the Dandelion. Highlights from the IEEE VIS 2016 and 2017 Arts Program (VISAP’16 and ‘17). Posted Online September 18, 2018. https://doi.org/10.1162/leon_a_01701 Huang, Y.-C. and Chen, K.-L. (2017). Brain-Computer Interfaces (BCI) based 3D Computer-Aided Design (CAD): to improve the efficiency of 3D modeling for new users. Part II, LNAI 10285, pp. 333–344, 2017. DOI: 10.1007/978-3-319-58625-0_24 MOST 105-2410-H-036-006. Huang, Y.-C. and Luk, C.-H. (2015). Heartbeat Jenga: A Biofeedback Board Game to Improve Coordination and Emotional Control. HCII 2015 international Conference: Design, User Experience, and Usability: Interactive Experience Design, DUXU 2015, Part III, LNCS 9188, pp. 1–8, 2015. Huang, Y.-C. (2014). A Personalized smart living room: the new inter-relationship between Smart Space based on architecture view. In the Proceedings of HCI International 2014 (HCII2014), Heraklion, Crete, Greece, June 22-27. Lecture Notes in Computer Science, Volume 8530, 2014. Pp 37-47. Huang, Y.-C. and Han, S. R. (2014). An Immersive Virtual Reality Museum via Second Life. HCI International 2014 - Posters’ Extended Abstracts, Communications in Computer and Information Science Volume 434, 2014. Pp 579-584. Huang, Y.-C., Wu, K.-Y. and Liu, Y.-T. (2013). Future home design: an emotional communication channel approach to Smart Space. Personal and Ubiquitous Computing, Volume 17, Issue 6. Pp. 1281-1293. Huang, Y.-C. (2011). How human-computer interface redefines original lifestyle in architecture? Trans Tech Publications, Switzerland doi:10.4028/www.scientific.net/ AMR.250-253.1088. In the Journal of Advance Materials Research. Vols. 250-253. Pp. 1088-1097. Huang, Y.-C., Hu, S.-Y., Wang, S.-T., Huang, S. C.-C. (2019). Exploration of Virtual Reality-Based Online Shopping Platform. In: Stephanidis C. (eds) HCI International 2019 - Posters. HCII 2019. Communications in Computer and Information Science, vol 1034. Springer, Cham. https://doi.org/10.1007/978-3-030-23525-3_11. Wu, M.-Y., Chen, K.-L., and Huang, Y.-C. (2016). A SMART BRACELET: An alternative interfaces between performer and audience. Proceedings of the 21st International Conference of the Association for Computer-Aided Architectural Design Research in Asia CAADRIA 2016, April 2016, Pp311–319. Huang, Y.-C., Chen, K.-L., Wu, M.-Y., Tu, Y.-W., Huang, S. C.-C. (2015). Brain-Computer Interface Approach to Computer-Aided Design: Rotate and zoom in/out in 3Ds Max via imagination. International Conferences Interfaces and Human Computer Interaction 2015, Game and Entertainment Technologies 2015 and Computer Graphics, Visualization, Computer Vision and Image Processing 2015, Spain. Huang, Y.-C., Wu, K.-Y., Liu, Y.-T. (2009). A Time Home Pub: an alternative communication of Human-Computer Interface approach to smart space. In the Proceedings of the 14th International Conference on Computer Aided Architectural Design Research in Asia (CAADRIA 2009). Yunlin, Taiwan, Pp. 577-586. Huang, Y.-C. (2007). Three Building Cases for Taiwanese Style. Asian Architectural Youth Symposium 2007. Huang, Y.-C. (2006). A Space Make You Lively: A Brain-Computer Interface Approach to Smart Space. In the Proceedings of the 11th International Conference on Computer Aided Architectural Design Research in Asia (CAADRIA 2006). Kumamoto, Japan. Pp. 303-312. LANGUAGE SKILLS: English, Chinese Madarin, Taiwanese COMPUTER LITERACY: Adobe Photoshop, Expert. Adobe Illustrator, Advanced. Adobe InDesign, Expert. Adobe Premiere, Intermediate. Autodesk AutoCAD, Expert. Autodesk 3Ds Max, Expert. Rhinocero 3D, Advanced. Grasshopper (Rhinocero 3D), Advanced. Unity, Advanced. Arduino, Expert. Processing, Advanced. JURY MEMBERSHIPS: 2025, CAAD Future, Hong Kong, China PORTFOLIO URL: https://drive.google.com/file/d/1dGTi1m9VmGIvMksaA PQ3TK0wpX2plhdE/view?usp=drive_link REGISTRATION DATE: 2024-09-07 14:34:22 COUNTRY/REGION: United States of America ACCOUNT TYPE: Professional Partnership |
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Good design deserves great recognition. |
A' Design Award & Competition. |