Editor Frank Scott (FS) from DesignPRWire has interviewed designer Israel Lara R (IL) for A’ Design Awards and Competition. You can access the full profile of Israel Lara R by clicking here.
Interview with Israel Lara R at Wednesday 4th of May 2016
FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
IL: It began with a taste for design spaces, becoming after in growing interest for other related disciplines. 111 arq not work for a single client, the proposals are generally aimed at improving society.
FS: Can you tell us more about your company / design studio?
IL: One hundred eleven proposes strategic solutions regardless of scale; promoting the development and quality of life of the Society.
FS: What is "design" for you?
IL: Creating justifiable ideas to improve some aspect of the user's life.
FS: What kinds of works do you like designing most?
IL: Multidisciplinary projects that improve internal and external context of the project.
FS: What is your most favorite design, could you please tell more about it?
IL: Sport Resort is proposed as a recreational sports and holistic health center where people practicing cycling will feel identified in a space designed especially for them. The cyclists will find several types of biking which are Mountain biking, cross, route, race, water and BMX, also have a museum, bike workshop and lodgings.
FS: What was the first thing you designed for a company?
IL: A Pop Up Store -i nstant soup.
FS: What is your favorite material / platform / technology?
IL: It may sound trite, but I've never had an idea better than making a physical model.
FS: When do you feel the most creative?
IL: At night after 10 or clock, sometimes the thoughts came to my mind without forgiving me the hour or location.
FS: Which aspects of a design do you focus more during designing?
IL: Solid arguments and direct improvement to the user.
FS: What kind of emotions do you feel when you design?
IL: An incredible feeling through which an idea can be transmitted to a role, and begin to see how it grows .
FS: What kind of emotions do you feel when your designs are realized?
IL: Inexplicable feelings because you are the only one who really knows all the work is behind it and the reasons why you did.
FS: What makes a design successful?
IL: A successful design is the analysis of a problem, and its success is the fairly analyze and propose the simplest option.
FS: When judging a design as good or bad, which aspects do you consider first?
IL: sustainable, possible, innovative, social and aesthetic.
FS: From your point of view, what are the responsibilities of a designer for society and environment?
IL: As architects is time to engage in each project. We must make projects sustainable: economically, socially and environmentally speaking.
FS: How do you think the "design field" is evolving? What is the future of design?
IL: I think technology, contests, prizes, allow designers to submit proposals more: reasoned, ergonomic design and aesthetics. sobre las cuales el usuario se capaz de elegir between the proposals, not only being subjected to what large companies dictate.
FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition?
IL: Mexico queretaro February 2015, exposure was not related to the design, it focused more on the architectural restoration.
FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
IL: I think the world is messy and the problems are varied that it is not impossible to knit solutions between them.
FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?
IL: Seek not really have a typical style, in my proposals it does not affect any aspect that is not the problem or context as such. We are always in constant experimentation and evolution.
FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?
IL: in terms of commonality in the place Where I live there is a culturally respected heritage area, Which is always positive and we watch for it. I think the mess That exists in Mexico helps to designers to create even more challenging and complex designs. On occasion we believe thah without these problematic the life would be like living in a architectonic model with everything in correct place and truth life is not so.
FS: How do you work with companies?
IL: Some large projects promotes collaborations between architectural firms.
FS: What are your suggestions to companies for working with a designer? How can companies select a good designer?
IL: I guess you should first contact for advice and see if they have the same lines of interest, the designer talent can not be measured by what if it is designed. It should be measured so it is able to design.
FS: Can you talk a little about your design process?
IL: Is not specific, our process is constantly changing, you can never miss is the analysis, we can not build a project without thoroughly analyze the problem.
FS: Can you describe a day in your life?
IL: It is constantly changing between private work, university, developing ideas.
FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?
IL: I prefer they advise me
FS: From your perspective, what would you say are some positives and negatives of being a designer?
IL: The best is at the same worst evil. Each project is a different challenge and life is a learning constente but the same can be frustrating When You fail to bring about change or carry out your proposal.
FS: What is your "golden rule" in design?
IL: Designed for user not for the critics.
FS: What skills are most important for a designer?
IL: Humility, innovation, courage and a little cynicism to counter the system
FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
IL: Architecture books, some softwar modeling, material model and a complete wall to draw.
FS: Designing can sometimes be a really time consuming task, how do you manage your time?
IL: Free time, what is that?
FS: How long does it take to design an object from beginning to end?
IL: That question so far achieved no answer, I doubt someday be able to do so without lying. but of course there is a planning and delivery date to which we conform.
FS: What is the most frequently asked question to you, as a designer?
IL: Wyh you did that way?
FS: What was your most important job experience?
IL: Be part of the first Mexican mission of restoration in Egypt, Theban Tomb 39, I learned to work with other disciplines as a whole mechanism.
FS: Who are some of your clients?
IL: Private clients (home design).
FS: What type of design work do you enjoy the most and why?
IL: The more this my project related to the day to day user engages me more.
FS: What are your future plans? What is next for you?
IL: I will continue with private work, but also continue providing small improvements to society.
FS: Do you work as a team, or do you develop your designs yourself?
IL: I am always looking to enrich the Project with more heads. Usually it but on my own not all show the same interest to generate proposals.
FS: Do you have any works-in-progress being designed that you would like to talk about?
IL: Cathedral of the Sacred Heart of Jesús (contest) On its architectural development the main events in the life of Jesus of Nazareth were observed, including the principal focus to his transfiguration to divinity and the sacred heart of Jesus. The project consists of a main building solved from 10 structural areas which delimit interior spaces, and the same floor is repeated at a lower level as a basement, having direct communication between areas.
FS: How can people contact you?
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