Holodomor Mobile Classroom
Immersive Learning Experience
Our inspiration was to create an engaging and immersive digital experience that most students have only seen in movies and take them on an unforgettable journey that forever changes them. At the outset, we embarked on an extensive planning process with the Canadian Ukraine Foundation and educators to translate their traditional curriculum into a groundbreaking multi-sensory experience.
UNIQUE PROPERTIES / PROJECT DESCRIPTION:
Forge lead the transformation of a bus into an immersive traveling classroom. The intent was to create opportunities for students to investigate, discover, discuss and reflect. We seamlessly integrated diverse technologies, creating a cohesive tool with which the Holodomor National Awareness Tour could impart a powerful lesson to students across North America. The system employs 32 iPads, a MacPro server, two iPad apps, and cinematic content on a 24-foot display, all communicating in real time that takes the students on an unforgettable journey and delivers a powerful learning experience.
OPERATION / FLOW / INTERACTION:
The LCD array envelops the students in the experience, immersing them in an intense display of audio and visuals. At first, there is a heaviness that gradually transforms as the lesson unfolds, becoming brighter and more hopeful, as students learn how to make a difference in the fight for human rights. With the iPad apps, the students play the role of a historian, hunting for clues hidden in old photos and documents. The findings are input into the app and then appear on the large screen sparking discussion and sharing of different perspectives that leaves the students inspired and ready to take action.
PROJECT DURATION AND LOCATION:
The Holodomor Mobile Classroom continues to travel to schools across North America on an ongoing basis inspiring our youth one class at a time to stand up for human rights.
PRODUCTION / REALIZATION TECHNOLOGY:
The scope of the Holodomor Mobile Classroom consists of a sophisticated technology ecosystem that combines a student activity iPad app, a 24-foot screen, a MacBook Pro server, and a facilitator app to control the entire the lesson and moderate the student responses in real time. This advanced ecosystem is built on an array of programming languages and integrates inter-app communications, cinematic visual animations, and real-time collaboration/content sharing.
SPECIFICATIONS / TECHNICAL PROPERTIES:
100 Sq metre bus, 32 Student iPads, 1 Facilitator Ipad, 12 Screen 55" LCD Array, MacPro Server, Integrated Sound System, Enterprise Wireless Network running in real-time communication
digital interactive media, experiential design, education content, interactive learning, digital classroom, immersive technology, education experience, digital learning, human rights, exhibition design
Drawing on the extensive research materials from the Ukraine Foundation and detailed lesson plans created by educators, our challenge was to adapt their high school curriculum about the Ukrainian genocide into a dynamic, interactive digital learning experience. To bring their idea to life, we set out to envision an entirely new way of teaching and experiencing history.
Forge was tasked with translating a traditional lesson plan on Ukrainian Genocide into an immersive and interactive educational experience. Our primary challenge was to rethink this lesson plan and to implement it on a bus converted into a technologically advanced classroom on
wheels. In terms of technology, our main challenge was to create an ironclad networking and communications system that would stand up to the use of thousands of students and the rigours of constant road travel, with minimal maintenance requirements.
TEAM MEMBERS (7) :
Gregory Neely, Principal in Charge, Laurence Roberts, Principal & Creative Director, Ivan Padilla, Project Manager, Justin Ho, Interactive Developer, David Kirk, Interactive Developer, Niël Havemann, Interactive Designer and Mark Collantes, Interactive Designer
Forge Media + Design, 2016.