Underwater Plastic Collector
Flo is inspired by the activities of The Inner Harbor Water Wheel System, Mr. Trash Wheel of Baltimore. The water wheel is powered by the current of the river that pushes trash and other debris to the dumpster barge located at the rear. Users allow Flo, the robotic fish, to collect plastic trash and offload it into the containment zone of Mr. Trash Wheel, thus saving the environment
UNIQUE PROPERTIES / PROJECT DESCRIPTION:
Flo is an underwater plastic trash collector modelled after the form of a fish. When paired with Flograb, a mixed reality game, kids of all age groups are able to compete with each other and collect trash that have assigned points. This futuristic toy engages the audience while educating them about pollution and finding real time solutions to this relevant problem. This gamification of water pollution can accompany city clean up projects to a larger extent. At the end of each game, Flo, locates and offloads trash for Mr. Trash Wheel to collect.
OPERATION / FLOW / INTERACTION:
Flograb is a gripping game working between the interaction of physical toy, Flo, built to swim in polluted waters and collect plastic. The mobile app lets users control and play series of time based trash collecting games using Flo. Connected wirelessly, over a certain radius, the user can locate, collect and even compete with various other users that eventually lead them to dump real plastic trash into containment zones before returning back to the owner.
PROJECT DURATION AND LOCATION:
Project was envisioned over a span of 4 weeks starting from June 2016, in an Envisioning Workshop at Domus Academy, Milan
FITS BEST INTO CATEGORY:
PRODUCTION / REALIZATION TECHNOLOGY:
Flo is made out of Plastic with silicon rubber elements. Equipped with Infrared and HD camera, Sonar sensor and WiFi receiver in the eye, it allows users to locate plastic waste. Flo has a solar panel that powers it and energy is stored within. The impellers help Flo to move in different directions in water. The suction pump located inside the body of Flo allows plastic and smaller particles to be sucked in through the small inlet mouth opening.
SPECIFICATIONS / TECHNICAL PROPERTIES:
470mm x 325mm x 280mm
Plastic pollution, Marine environment, Real time gaming, Mixed Reality, Children, Education, Clean Up, Saving Environment
The primary research targeted the current scenario of marine pollution, awareness in school children, future of education through games and a look into how technology could help. Insights included plastic production having increased 20 fold over the last 50 years leading to more plastic in the ocean than fish, by 2050. With the identifiable number of children with smartphones, tablets and handheld gaming consoles, the awareness when gamified could bring deeper learning, based on Stanford panelists.
The challenge that arise are motive, technological and expense driven. Since, the primary audience are children there must be enough guidance and awareness with respect to use for the intended age group and to be able to handle technology of Flo inside the water. Since the object itself is envisioned with certain futuristic technology, the production seems difficult and pricey. More research will provide a key to opening a true solution to global pollution in the hands of children.
TEAM MEMBERS (4) :
Sruthi Yathindradas, Bingyi Tian, Jiawen Lian and Jyothsna Joshi
Team Flo, 2016.
Copyrights belong to Sruthi Yathindradas, 2017