Voxel - 3D Printed Accessory
3D Printed Accessory
Fascinated by the idea to experiment the formal complexity CAD and 3D-printing bring to design and manufacture, and inspired by the robust aesthetic of American muscle car, Voxel employs a spatial strategy that reduces the visual essence of 1970 Dodge Charger to the minimum.
UNIQUE PROPERTIES / PROJECT DESCRIPTION:
Voxel is a 3D printed decorative accessory with minimalist appearance that captures the timeless quality of American muscle car 1970 Charger from film Fast&Furious. Materials are available in resin,brass,silver and other metals. The car’s volume was parametrically generated into voxel grids and interconnected lattice structure,which is not possible to produce without 3D Printing.The lattice structure allows the Hemi V8 Engine to be exposed, a visual opportunity that cannot be explored normally.
OPERATION / FLOW / INTERACTION:
Voxel is a 3D printed artifact designed as a display accessory for the film Fast & Furious. The non-conventional aesthetics created by the modular Voxel structure has a minimalist yet timeless quality. Peeking through the grids would give user a constant changing vista.
PROJECT DURATION AND LOCATION:
The project started on 1.10.2017 in Boston and finished on 2.20 2017. It is a product designed and manufactured for the Universal Studios.
PRODUCTION / REALIZATION TECHNOLOGY:
The design process integrated digital modeling and 3D printing with constant awareness of parameters and constrains. Digital scan of 1970 Dodge Charger was analyzed into a virtual volume: the volume was being filled with Voxel grids then generated into lattices structure. The radius measure of these lattices is as delicate as 0.5mm, which would be almost impossible to assemble using conventional manufacturing methods for this design. Then, production was done by 3D printing technology.
SPECIFICATIONS / TECHNICAL PROPERTIES:
Material: Resin, Brass, Silver, available in other metal
Voxel, 3D Printing, Parametric, 3D Model, Lattice Structure, Grids, Digital Fabrication, LuxMea, Fast & Furious, Revolutionary
Researched digital modeling focusing on visual impact on voxel structure at different spacing and distance, and researched 3D printing technologies including DMLS, SLA, and DLP etc. Research has been done online, by phone interviews & onsite visits to technology facilities; experimented intensively to reach technical stability. Employed repetitive study to explore the optimum relationship between voxel grid spacing, and lattice radius.
Reaching balance between mass, vista and complexity was the most challenging part. While increase lattice distance would result a heavier structure that look bulky, decrease voxel grids, which increase the complexity of form would diminish vista to observe the structural openness. An iterative design process was used here to catch the best result.
TEAM MEMBERS (2) :
Qian Yang and Steven Avis
Image # 1,2,3,4: Steven Avis
Image # 5: Qian Yang