DESIGN NAME: Nest
PRIMARY FUNCTION: Experience furniture
INSPIRATION: Things doesn't have to be boring to be serious and also adults have an inner play instinct which it's time to pursue in daily life.
"Man only plays when he is in the fullest sense of the word a human being, and he is only fully a human being when he plays." (Friedrich von Schiller)
UNIQUE PROPERTIES / PROJECT DESCRIPTION: Nest is a wall object to store and exhibit items and favorite things in a playful way. It is breaking usual sequences and habits by effecting everyday activities in a sensory experience as well as a dexterity game. The do-it-different concept amuses the inner child and causes lateral thinking.
OPERATION / FLOW / INTERACTION: Into the 118 flexible rubber bands of Nest, objects can be inserted, clamped, putted or squeezed in to store and exhibit them at the same time. Nest changes it's conditions by nature with every added item. Organized chaos. Seriously fun.
Besides the knots of all elastic strings are dipped in liquid rubber. This detail is kind of an "easter egg" at Nest, because users can just see the colored knots if they step on a chair or stoop down, so the visual pleasure does not stop at the alltime visible front.
PROJECT DURATION AND LOCATION: The project idea first came up years ago in Cologne and was realized in January 2016 in Istanbul. It will be first time exhibited at the New York Design Week in May 2016.
FITS BEST INTO CATEGORY: Furniture Design
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PRODUCTION / REALIZATION TECHNOLOGY: The main body is made of a steel structure, covered with sheet metal which is powdercoated afterwards.
The 118 rubber bands' ends are simply knotted to attach them in position.
SPECIFICATIONS / TECHNICAL PROPERTIES: Dimensions: 410 mm x 410 mm x 1100 mm
TAGS: nest, homo ludens, experience furniture, rubber band, flexible, dexterity game, play, storage, stage, wall object
RESEARCH ABSTRACT: After homo sapiens comes the homo ludens - the playing man. Nest's target group is the inner child, it is an interior object addressed to Peter Pan inside of Lord Grey.
CHALLENGE: The aim and challenge was to create both a playable and usable object instead of a solely toy or purely functional object in the conventional sense.
ADDED DATE: 2016-03-06 18:28:26
TEAM MEMBERS (1) :
IMAGE CREDITS: Image #1: Photographer Matthias Ketz, Nest, 2016.
Image #2: Photographer Matthias Ketz, Nest, 2016.
Image #3: Photographer Matthias Ketz, Nest, 2016.
Image #4: Photographer Matthias Ketz, Nest, 2016.
Image #5: Photographer Matthias Ketz, Nest, 2016.
PATENTS/COPYRIGHTS: registered for patend approval
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