LineFORM Interface and Interaction Design by Ken Nakagaki - Tangible Media Group

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DESIGN DETAILS
DESIGN NAME:
LineFORM

PRIMARY FUNCTION:
Interface and Interaction Design

INSPIRATION:
Inspiration comes from the simplicity and versatility of line: abstractness of data representation (to draw or compose wireframes and vectors with lines); a variety of inherent interactions / affordances(to knot, twist or wrap string and ropes) ; and constraints as boundaries or borderlines.

UNIQUE PROPERTIES / PROJECT DESCRIPTION:
We propose a novel concept of shape changing interface using the form “Line.” This project explores the interaction design space and applications for the actuated curve interfaces through preliminary prototype based on snake robotics technology. Through our design exploration, we envision a future where transforming string being woven into our everyday life.

OPERATION / FLOW / INTERACTION:
In a demonstration scenario, visitors can watch with LineFORM transform into different shapes and interact with the device through touching and manipulating.

PROJECT DURATION AND LOCATION:
This project started in November 2014 at MIT Media Lab, Boston Massachusetts and first presented to public through UIST2015 in November 2015. The project is still work in progress to develop the next generation of LineFORM.

PRODUCTION / REALIZATION TECHNOLOGY:
We developed two LineFORM prototypes in different scales based on snake robotics technology. Each prototype is composed with series of servo motors. By controlling the angle of each servo motor with a microcontroller, the interface can change its overall shape. The spandex skin also protects connectors and helps users view the LineFORM as a single device.

SPECIFICATIONS / TECHNICAL PROPERTIES:
Large prototype is 186cm length, 4cm diameter and small prototype is 47cm length, 2cm diameter.

TAGS:
Shape Changing Interface, Line, Interaction Design, Tangible Interfaces, Human Computer Interaction

RESEARCH ABSTRACT:
We explore the design space of actuated curve interfaces, a novel class of shape changing-interfaces. Physical curves have several interesting characteristics from the perspective of interaction design: they have a variety of inherent affordances; they can easily represent abstract data; and they can act as constraints, boundaries, or borderlines. By utilizing such aspects of lines and curves, together with the added capability of shape-change, new possibilities for display, interaction, and body constraint are possible.

CHALLENGE:
Exciting challenge for us on this project was to come up with a wide variety of applications and interaction scenarios from a simple idea of shape changing lines. Another challenge was to realize the application idea through preliminary prototype to present the possibility of LineFORM. We came up with developing two scaled prototype to cover a wide range of user scenarios.

ADDED DATE:
2016-03-01 20:44:54

TEAM MEMBERS (3) :
Ken Nakagaki, Sean Follmer and Hiroshi Ishii

IMAGE CREDITS:
Ken Nakagaki, Sean Follmer, Hiroshi Ishii

Visit the following page to learn more: http://tangible.media.mit.edu/project/linefor m/


CLIENT/STUDIO/BRAND DETAILS
NAME:
MIT Media Lab, Tangible Media Group

PROFILE:
The Tangible Media Group, led by Professor Hiroshi Ishii, explores the Tangible Bits and Radical Atoms visions to seamlessly couple the dual worlds of bits and atoms. The group desines human interfaces that employ physical objects, surfaces, and spaces as tangible embodiments of digital information and processes.



NOMINATION DETAILS

Lineform Interface and Interaction Design by Ken Nakagaki-Tangible Media Group is a Nominee in Interface, Interaction and User Experience Design Category.

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AWARD DETAILS

Lineform Interface and Interaction Design by Ken Nakagaki-Tangible Media Group is Winner in Interface, Interaction and User Experience Design Category, 2015 - 2016.



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