Taüll 1123 Heritage VideoMapping by Burzon*Comenge + Playmodes

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DESIGN DETAILS
DESIGN NAME:
Taüll 1123

PRIMARY FUNCTION:
Heritage VideoMapping

INSPIRATION:
The mapping at Taüll applies the latest audiovisual technologies to the Romanesque art. In this sense, we captured the essence of the history to create the content of the video mapping. The painting has been reproduced digitally element by element to create the animations. The image has been designed in a precise shape that fits perfectly with the original remains present in the church and the soundtrack transports us emotionally at the time of painting.

UNIQUE PROPERTIES / PROJECT DESCRIPTION:
The romanesque paintings of Sant Climent de Taüll church (declared world heritage site by UNESCO) it’s one of the most important jewels of Catalan Romanesque art and are now presented through an innovative video mapping that recreates the original frescoes in the main apse. The original painting dates from the XII B.C century and they are now preserved in the National Art Museum of Catalonia in Barcelona, MNAC.

OPERATION / FLOW / INTERACTION:
The installation it's operated by the stewards on site, choosing between the main video show and the standby projection. A project like this which restitutes an original painting to the original location through video projection has many key features that allows it to be a technical solution to be considered on similar cases: the projection of the video beamers doesn't affect the original fresco remainings, so there are no problems concerning the conservation of the original left overs on the church wall.

PROJECT DURATION AND LOCATION:
The project is placed on the Sant Cliement de Taüll in the Catalan pyrenees, around 4h from Barcelona. The launch was in November 2013 and as it is a permanent installation it is running daily since then.

PRODUCTION / REALIZATION TECHNOLOGY:
We 3D scanned the inside of the church to get a very precise model of the container. Using advanced video mapping techniques we create a precise copy of the physical world in a virtual 3D space. Next step was to make high-resolution pictures of the originals and wrap it into the virtual model. Once the mapping was done, we focused on creating contents, copying the artisanal techniques of romanesque paintings but in the digital domain.

SPECIFICATIONS / TECHNICAL PROPERTIES:
The church apse area covered with the projection it's about 160 m2. There are 6 Full HD video projectors and a media server that full fills the apse of the church with a high resolution restitution of the originals.

TAGS:
Heritage, Mapping, Video Mapping, Romanesque Art, NewTech,

RESEARCH ABSTRACT:
The research involved in this project was very transversal. From a technical side, there where several technical issues to generate a precise 3D model of an existing XI century building. Also a big research was done to be able to work in a 3D model (as we did not had much access to the real building) as if it was the real one and then make an easy transition from the 3D model to the real world. Regarding the creativity and content production we had to make a huge research with the collaboration of art historians and conservation experts in order to understand the workflows of painting such a mural in the XI century, and reproduce it in digital way on the XXI century.

CHALLENGE:
The greatest challenge was to give the people the feeling of watching a real painting. Combining the high definition projections with a delicate light design, many users now have the feeling that they are viewing the original paintings while they are looking at the projection. There where several technical challenges regarding the precision needed to match so many pixels on a very precise location to match the original traces of the painting on the wall. Using a 3D model with very high precision was a clue to accomplish such challenge.

ADDED DATE:
2016-02-22 12:03:45

TEAM MEMBERS (9) :
Project and Visual Production: Albert Burzon, Project and Technical Production: Eloi Maduell, Sound Track: Santi Vilanova, Illustrators: Albert Burzon, Xavi Mula, Ester Comenge, Animation: Albert Burzon, Eloi Maduell, 3D Modeling: Carlos Padial, 3D Scanning: Captae, Photography and Textures: Josep Giribet and Idea and project managers: Eva Tarrida, Eduard Riu-Barrera, Albert Sierra

IMAGE CREDITS:
Image #1#2#3#4#5: Photographer Eloi Maduell, Playmodes, 2013.
Video credits: Video and edition, Eloi Maduell, Playmodes, 2013. Soundtrack, Santi Vilanova, Playmodes, 2013.

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CLIENT/STUDIO/BRAND DETAILS
NAME:
Obra Social "la Caixa", Generalitat de Catalunya and Bisbat d'Urgell

PROFILE:
Burzon*Comenge + Playmodes are 2 design studios from Barcelona that work together to offer services of restitution and recreation of heritage pieces with the latest audiovisual technologies: projection mapping, digital restitution and precise 3D modelling. This is the new way of enjoying heritage that they propose : an emotional experience that it's based on historical, cientific and archaeological rigor. Its services provide an amazing graphic quality with a solid technical engineering, the goal is to allow public to have an unforgettable experience.

NOMINATION DETAILS

Taüll 1123 Heritage Videomapping by Burzon*comenge + Playmodes is a Nominee in Cultural Heritage and Culture Industry Design Category.

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AWARD DETAILS

Taüll 1123 Heritage Videomapping by Burzon*comenge + Playmodes is Winner in Cultural Heritage and Culture Industry Design Category, 2015 - 2016.



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