5pong the battle machine Dance Floor by Qiuyi Wu

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DESIGN DETAILS
DESIGN NAME:
5pong the battle machine

PRIMARY FUNCTION:
Dance Floor

INSPIRATION:
In freestyle scene, dancing creatively and unexpectedly is essential for standing out. But developing improvisation skills is very challenging for beginners. The methodology is inspired from immersive performances and installations that engage physical and emotional connections from audiences. The visual style is inspired from the real history that many original dance move vocabulary are coming from popular cartoon or game contents.

UNIQUE PROPERTIES / PROJECT DESCRIPTION:
Inspired from the concept of freestyle urban dance competitions, 5PONG the battle machine is a turn-based game for the purpose challenging the creativity of dancers through improvisational and unexpected movements. Dancers create own moves at the moment based on the visuals from the projection-mapped modular stage, given by the competitors and audiences using the arcade style boombox controller. It provides an intuitive and collaborative interaction for a never-before-seen immersive experience.

OPERATION / FLOW / INTERACTION:
By pushing the big button until fill up the space, the fastest person will select moves using the arcade boombox controller for the loser to dance. This simple interaction sets an entire competitive and addictive tone, motivates people keep playing. When the dancer is creating moves, watchers can keep changing icons or throw visual feedbacks. This part is essential for connecting performer and audience, and discovering interesting combination, intention and collaboration.

PROJECT DURATION AND LOCATION:
The project started as senior thesis from January 2014, finished in May 2014. It was exhibited in Parsons Thesis Show 2014, and performed as showcase and night parties on rooftop in Williamsburg neighborhood as dancer's event.

FITS BEST INTO CATEGORY:
Interface, Interaction and User Experience Design

PRODUCTION / REALIZATION TECHNOLOGY:
The controller is made from acrylic, arcade buttons and ChimpSMA board. Buttons are read as PS3 data and transformed into midi data in MaxMspJitter for analyzing interactions and triggering visuals. The modular floor is build by 4 pieces of 2 inch, 4X4 feet plywood, added rubbers and buckles for stability. Two short throw projectors are mounted on portable lighting and speaker stands, connected through tirple2go. Visuals are made from AE, PS or Max, blended by Modul8, and mapped by madmapper.

SPECIFICATIONS / TECHNICAL PROPERTIES:
the floor is Width 8 feet x Depth 8 feet X Height 2 Inches, the projectors are 2 feet away from each side, 6 feet high. Each grid is 4X4 feet, Controller: 8X16 inch, arcade buttons: 30mm

TAGS:
projection mapping, dance floor, intuitive interaction, improvisational movement, collaboration, immersive technology, connections, arcade controller,

RESEARCH ABSTRACT:
The research is focus on improvisational movement in an urban environment. The objective is to challenge and highlight dance while creates engagement for audience by bringing the concept of collaborative gaming. Reliable data are collected from consistent user testing of prototypes for participative dancers who are passionate about innovative expression. They achieved the goal very well in many unexpected creative ways, which also brought them an inspiring and memorable experience.

CHALLENGE:
Conceptual difficulties include highlighting dance through hidden technology; simplification concept; visualization moves, making it intuitive and relatable for both dancers and audiences without overwhelm and confusion; creating competitive tone without judgment. Technically Difficulties: Avoiding shadows, building reliable and portable floor and projection system; experiencing and deciding development methods, facing unexpected software, hardware and space issues during the performance.

ADDED DATE:
2014-08-20 13:12:17

TEAM MEMBERS (2) :
Ben Fang and Tony Lim

IMAGE CREDITS:
Image #1: Photographer Adam Gman, 5pong_wholescene, 2014.
Image #2: Photographer Nori Yuki, 5pong_connection, 2014.
Image #3: Photographer Adam Gman, 5pong_improvisation, 2014.
Image #4: Photographer Adam Gman, 5pong_party, 2014.
Image #5: Photographer Adam Gman, 5pong_controller, 2014.

Video Credits:
Musician Sean Nowell
Video footage: Adam Gman
Video footage: Nori Yuki
Editing: QiuYi Wu


Visit the following page to learn more: http://bit.ly/YWzfQZ


CLIENT/STUDIO/BRAND DETAILS
NAME:
Qiu Yi Wu

PROFILE:
Chewy enjoys making innovative engaging experiences using user-centered design solutions and emerging interactive technologies. Leveraging experienced knowledge of Adobe Creative Suite, Cinema4D, Unity, OpenFrameworks, Processing, mobile, web and hardware hackings, she has taken an instrumental role in designing unique, artistic and engaging projects. Besides continuously working on self driven and collaborative projects, she teaches visual design and creative coding workshops for professionals and students, organize events, create shows, actively attend hackathons and meetups. She also plays music and dance.



NOMINATION DETAILS

5pong The Battle MacHine Dance Floor by Qiuyi Wu is a Nominee in Interface, Interaction and User Experience Design Category.

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AWARD DETAILS

5pong The Battle MacHine Dance Floor by Qiuyi Wu is Winner in Interface, Interaction and User Experience Design Category, 2014 - 2015.



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