We wanted to design a product that people would want to wear even if it was broken. The activity trackers that are currently on the market are perfectly capable of tracking movement but are not highly wearable products because of material choices, fit, shape,etc. We were motivated to fill this gap, so we came up with Shine. Shine is composed of only durable, premium materials (aircraft-grade aluminum). It breaks away the complexity of over-engineered wearable devices and presents information to the user in a simple and intuitive way.
UNIQUE PROPERTIES / PROJECT DESCRIPTION:
Shine is precision-crafted like jewelry to be worn to any occasion. We designed it so that the user can choose where to wear it: neck, hip, shoes, wrist, anywhere. There are no cables, screens or buttons on the device. There is just a bright halo of lights that lets the user know how they're doing. If they want more detailed information (steps, calories, etc.), they can get it on the Shine app. To sync Shine, the user simply places it on the screen of their mobile device (iOS or Android).
OPERATION / FLOW / INTERACTION:
The user starts by setting themselves a goal (daily or weekly) on the Shine app. They place Shine on the screen of their mobile device and the data/settings are uploaded in seconds. They wear Shine on their body wherever they choose, and then their day begins. When they tap Shine, a halo of lights appears to show progress toward their daily goal. At the end of the day, they sync back with the app for more detailed feedback. The battery needs replacing only once every 4-6 months.
PROJECT DURATION AND LOCATION:
The project began in spring 2012 and the product is shipping in spring 2013. Shine was designed and engineered by people across the world in offices in Montreal, San Francisco, and Ho Chi Minh City. At the end of 2012, Misfit ran a highly successful crowdfunding campaign on Indiegogo to prove there was demand for Shine. The campaign ended up raising USD 846,000 from nearly 8,000 people from 64 countries by word-of-mouth (no marketing or PR budget).
FITS BEST INTO CATEGORY:
Digital and Electronic Devices Design
PRODUCTION / REALIZATION TECHNOLOGY:
We started by thinking about what interaction and functionality would be most meaningful to the user, then designed the product from the outside-in. We wanted to make the software and hardware as intuitive as possible without any factory-driven compromises. Shine’s housing is made of anodized aluminum and it contains EPROM circuitry and LEDs for low-power usage. It is CNC milled, sand blasted, diamond cut for precise edges and micro-laser drilled to allow light through the metal housing but not water in.
SPECIFICATIONS / TECHNICAL PROPERTIES:
Width 27.5mm x Depth 3.3mm x Height 27.5mm. The device runs on a coin cell battery which lasts around 4 months. Shine is water-resistant for swimming. The Shine app will be made available for iOS and Android devices.
wearable, activity tracker, sensor, digital health, wireless, elegant
We found that the main way people used activity trackers was to see if they were hitting their daily goals. We wanted to ask: Are you moving enough? and empower users to explore that question and challenge themselves. Most users don't care about exact statistics and metrics, so we came up with a more intuitive system for feedback. We also found that rubber and plastic are not materials commonly worn by choice, hence the metal construction (despite the technological challenges).
The main challenge was to make a beautiful object that had the complex functionality we wanted to include. We wanted Shine to represent a shift in perception about wearable computing (from being purely functional to highly wearable). Communicating with a mobile device through a metal shell was also a major challenge but it was overcome while maintaining a simple interaction model (placing on the screen to sync in seconds).
TEAM MEMBERS (3) :
Sonny Vu, Steven Diamond and Mladen Barbaric
Misfit Wearables, 2012.