DESIGN NAME: Bouji
PRIMARY FUNCTION: 3D Stills
INSPIRATION: Inspired by an urban setting, it seeks to capture the essence of modernity and style. With urban elements in the background, such as concrete and structures, the image conveys a sense of dynamism and sophistication. The footwear stands out, reflecting current trends and the versatility needed for everyday city life, offering the public a clear view of the product's design and quality, without losing the visual context that reinforces its fashion identity.
UNIQUE PROPERTIES / PROJECT DESCRIPTION: The idea was to create an image that brings all the features of the product through visual elements found in a urban environment but not in a so common way. Bringing the fashionist feeling appeal to the product.
OPERATION / FLOW / INTERACTION: -
PROJECT DURATION AND LOCATION: 2 months, Franca, Brazil
FITS BEST INTO CATEGORY: Computer Graphics, 3D Modeling, Texturing, and Rendering Design
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PRODUCTION / REALIZATION TECHNOLOGY: The boot was modeled using photographs as a reference and hard surface 3D modeling techniques. For modeling we used the software 3ds Max. All the textures made using leather texture and some photoshop brushes. Vray was used for rendering. Nothing on the scene was scanned or photoscaned.
SPECIFICATIONS / TECHNICAL PROPERTIES: 5000 x 5000px 300dpi
TAGS: 3d boot, cgi shoe, shoe, shoe modelling, 3d shoe
RESEARCH ABSTRACT: The work was executed based mainly on the previous experiences in other works for several companies of the sector footwear, in very natural way. Feedback was collected mainly online about the quality of the 3D itself as well as the sensations that people had in the first contact with the art.
CHALLENGE: The biggest challenge was that through a few elements and textures the sensation the product needed. Never forgetting to focus on the product itself as a primary element. Another complicated point was the modeling of the shoe itself, where I had to reproduce every detail of the product and also finding the best framing for each render.
ADDED DATE: 2025-02-26 19:05:26
TEAM MEMBERS (4) : Direction: Mateus Morgan, Concept: Mateus Morgan, Modeling: Mateus Morgan and Texturing: Mateus Morgan
IMAGE CREDITS: Mateus Morgan de Aguiar, 2024.
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