Acorny Physical Computing Educational Product by Soyoung Lee and Jaeyoung Myung

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DESIGN DETAILS
DESIGN NAME:
Acorny

PRIMARY FUNCTION:
Physical Computing Educational Product

INSPIRATION:
The issue presently facing educational technology is not teaching computational thinking and coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction. Acorny application offers various programming lessons, recommendations, and challenges to teach core coding concepts. Based on the input and output physical modules selected by the user, the application provides tutorials, coding flow, and algorithm processes to enable beginners in a range of activities and explore computational concepts.

UNIQUE PROPERTIES / PROJECT DESCRIPTION:
Acorny is a physical toy and coding app that supports young children in computational thinking. The Acorny physical kit was designed with the motif of computer processing flow which made beginners intuitively understand computational thinking concepts. Based on the input and output physical module selected by the coding beginners, the Acorny application provides various coding tutorials, recommendations, and challenges to enable coding beginners in a range of activities and explore computational concepts. It’s an ideal tool to introduce young age children to coding activities and have huge educational potential.

OPERATION / FLOW / INTERACTION:
Acorny is an easy and perceptive design product that young children can engage in a coding activity in a friendlier way. The design of the Acorny physical kit has a variety of intuitive functions that let users recognize and understand computer processing steps easily. From an external point of view, the product is designed with the Y-branch basic module with a LED interaction that makes users effortlessly recognize the computer processing steps. Furthermore, the elements of the physical kits which are classified into two functions(input and output module) can distinguish by the shape and color of the product. Accompanied by the physical kit, the application offers various programming lessons, recommendations, and challenges to teach core coding concepts. Based on the input and output module selected by the user, it provides tutorials, coding flow, and algorithm processes to enable beginners in a range of activities and explore computational concepts.

PROJECT DURATION AND LOCATION:
The project started in January 2022 in Los Angeles and finished in February 2022 in Los Angeles.

PRODUCTION / REALIZATION TECHNOLOGY:
Technology: Physical computing technologies, UX design process, 3D printed design Tools: Rhinoceros, Keyshot, Adobe Illustrator, Adobe Photoshop, Figma, After Effects MATERIALS: Fabric cover, ABS

SPECIFICATIONS / TECHNICAL PROPERTIES:
Dimensions: Hub module 30 mm x 50 mm x 30 mm, Logic module 75 mm x 70 mm x30 mm, Input & Output modules : 25 mm x 25 mm x 30 mm Specifications: Start Module (Bluetooth, WIFI, USB, Micro-Controller, 5~12 DC), Logic module (condition, loop), Hub module, Environment Sensor (Temperature, Humidity, Illumination), Infrared sensor, Gyroscope Sensor, Microphone, Dial, Motor, LED, Speaker

TAGS:
Computational thinking, Computing education, Algorithms, User Experience, Product Design, Educational product, Physical Computing, STEM, Coding

RESEARCH ABSTRACT:
Nowadays, computation and coding are considered abilities essential to every child growing up in the 21st century. In the past few years, countries are introducing computing curricula into their national curriculums to equip young children with much-needed skills. However, The issue presently facing educational technology is not teaching Computational Thinking and Coding in early childhood but selecting appropriate tools and practices. Existing physical computing education products focused on results with complex conditions of operation which results in difficulties in choosing the learning direction. Acorny(physical kit+application) offers various programming lessons, recommendations, and challenges to introduce core coding concepts. Based on the input and output physical module selected by the user, it provides tutorials, coding flow, and algorithm processes. It’s an ideal tool to introduce young age children to coding activities and have huge educational potential.

CHALLENGE:
Our team tried to 3D Print the design prototypes to evaluate the usability testing. We thought 3D Print models can quickly let us see whether our design choices were good or bad and improve the quality of our thinking. However, because of the short time frame, we haven't got a chance to see the actual product in the real world. For the future, we are planning to use 3d-printing in an initial process so that we can come up with a practical need we want to serve.

ADDED DATE:
2022-02-10 07:10:47

TEAM MEMBERS (2) :
Designer: Soyoung Lee and Designer: Jaeyoung Myung

IMAGE CREDITS:
Main Image: Product Designer JAEYOUNG MYUNG
Image #1 Product Designer JAEYOUNG MYUNG
Image #2 Product Designer JAEYOUNG MYUNG
Image #3 Product Designer JAEYOUNG MYUNG
Image #4 Product Designer JAEYOUNG MYUNG, UX Designer SOYOUNG LEE
Video UX Designer SOYOUNG LEE

PATENTS/COPYRIGHTS:
Image #3 Adobe Stock Licensed Image No.235879854



CLIENT/STUDIO/BRAND DETAILS
NAME:
Acorny

PROFILE:
Acorny is designed to encourage children to learn through playing with our educational and Learning STEM toys and games. Our toys teach science, technology, engineering, robotics, arts, and math activities for kids of all ages. We also work with educators to help them design an optimized STEM curriculum.



NOMINATION DETAILS

Acorny Physical Computing Educational Product by Soyoung Lee and Jaeyoung Myung is a Nominee in Education, Teaching Aid and Training Content Design Category.

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AWARD DETAILS

Acorny Physical Computing Educational Product by Soyoung Lee and Jaeyoung Myung is Winner in Education, Teaching Aid and Training Content Design Category, 2021 - 2022.



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