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Editor Frank Scott (FS) from DesignPRWire has interviewed designer Altug Toprak and Ezgi Yelekoglu (AE) for A' Design Awards and Competition. You can access the full profile of Altug Toprak and Ezgi Yelekoglu by clicking here. Access more information about the award winning design Orbits here. |
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Interview with Altug Toprak and Ezgi Yelekoglu at Friday 25th of April 2014 FS: What is the main principle, idea and inspiration behind your design? AE: The main principle of orbits is to create a spatial and 3 dimensional mind game which took inspiration from orbits in infinite space. FS: What has been your main focus in designing this work? Especially what did you want to achieve? AE: We basically focused on the game play and tried to achieve to design a completely unique board game. Moreover, we wanted players to use different kinds of intelligence during game play. FS: What are your future plans for this award winning design? AE: Of course to see it in universal market!! FS: How long did it take you to design this particular concept? AE: Approximately 6 months FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration? AE: The idea came out while talking about FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself? AE: The design concept was developed for a domestic design competition, we would like to lease and sell the production rights. FS: What made you design this particular type of work? AE: We have been designing for entertainment and playground sector for two years. FS: Who is the target customer for his design? AE: The target costumer group for the design is +8 ages. FS: What sets this design apart from other similar or resembling concepts? AE: The main difference of the design is being unique. FS: How did you come up with the name for this design? What does it mean? AE: The source of inspiration for name is the orbits in space. It also refers to shape of curves which are the main move elements. FS: Which design tools did you use when you were working on this project? AE: Desk and market research, brainstorming, prototyping, 3d cad modelling FS: What is the most unique aspect of your design? AE: Being original, easy to produce, low-cost in production and recycable. FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills? AE: We tried to design the product completely suitable for production. Considering this aspect we worked with people who have technical skills in plastic production. FS: What is the role of technology in this particular design? AE: The product can be produced using standard plastic molding technologies. FS: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design? AE: The main data which constructed our design was the determination of the game play. We used experiencing method, we made lot of mock-ups and prototypes for reaching the perfect game play. FS: What are some of the challenges you faced during the design/realization of your concept? AE: Deciding the number and coordinate of holes on base, determining number and size of the curves were challenging parts of the concept.
A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. |
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Good design deserves great recognition. |
A' Design Award & Competition. |