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Cool Line Liquor Bottles by Quan Yuan

Home > Winners > Design #148613 >Interview
Editor Frank Scott (FS) from DesignPRWire has interviewed designer Quan Yuan (QY) for A' Design Awards and Competition. You can access the full profile of Quan Yuan by clicking here. Access more information about the award winning design Cool Line here.



Interview with Quan Yuan at Wednesday 1st of January 2025

FS: What is the main principle, idea and inspiration behind your design?
QY: A good design must be beautiful, practical and easy to use, these are my three main principles of design. In addition, every good design should also have its anthropomorphic temperament, through this anthropomorphism to let it tell its own story. A good design speaks for itself, that's what it is all about. My design is inspired by my extensive reading and experiences, and it is only when I have enough deposits that inspiration and ideas come out.

FS: What has been your main focus in designing this work? Especially what did you want to achieve?
QY: I am designing the Coolline Bottle because I want to create a container that is different from all liquors, it can't be a liquor bottle, but the feeling it gives must be a liquor bottle, a bit contradictory, but interesting. Many hobby drinkers display their favorite liquors in their homes, and as long as someone is displaying them, I've achieved my goal.

FS: What are your future plans for this award winning design?
QY: I want other countries to produce and sell the Coolline Bottle, and I want to promote it all over the world.

FS: How long did it take you to design this particular concept?
QY: It took me more than a year to design it, the sketch period was very simple and it only took a month or two to perfect it. It took almost a year to study its structure and design joints, to 3D printing to adjust the details.

FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
QY: I designed this product just for fun, when I was young I loved bartending and partying, I use this design to reminisce about my younger days and pay tribute to all the young people.

FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
QY: I developed the Coolline Bottle project myself and commissioned a liquor company to produce it. I own all the intellectual property rights of Coolline Bottle, so I want to sell it in other countries in the future if possible, either by cooperating with other sales companies or by selling the copyrights to it.

FS: What made you design this particular type of work?
QY: I designed this product just for fun, to create something that would shake up everyone's thinking, and for no other particular reason.

FS: Where there any other designs and/or designers that helped the influence the design of your work?
QY: Thickening and enlarging the line is a common design technique. The joint design of this work is original and no one else has done it, so I don't think any other design has influenced this work.

FS: Who is the target customer for his design?
QY: Coolline Bottle's target customers are young people and liquor lovers who like to hunt.

FS: What sets this design apart from other similar or resembling concepts?
QY: Coolline Bottle is different from all other liquor designs, there is no similar concept.

FS: How did you come up with the name for this design? What does it mean?
QY: Because the basic element of this design is lines, I wanted to name it with cool lines.

FS: Which design tools did you use when you were working on this project?
QY: I used Rhinoceros 3D modeling and then 3D printing.

FS: What is the most unique aspect of your design?
QY: The most unique thing about this design is that it has an interesting 2D to 3D conversion, subtle positionable joints, and combinable features, all of which I like.

FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
QY: The modeling and 3D printing of this design was done with the help of my friend Ba Tao.

FS: What is the role of technology in this particular design?
QY: The difficulty of this design is the joints, but nothing else is particularly technical.

FS: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
QY: I did this design for fun, and it was intuitively driven by my intuition, not influenced by data or analytical studies. 17. The challenge is to make the design work through the joints.

FS: What are some of the challenges you faced during the design/realization of your concept?
QY: The challenge is to make the 2D to 3D conversion of this composite object through the joint design, which has been tried and tested many times.

FS: How did you decide to submit your design to an international design competition?
QY: I was just trying to sell this design to a big liquor company when one of my college friends reminded me that I could enter a design competition. I hadn't thought about it and wasn't sure if my design would be recognized internationally, but I finally decided to give it a try.

FS: What did you learn or how did you improve yourself during the designing of this work?
QY: Keep insisting, keep tweaking the details, revising, and try to make the product perfect with no regrets.

FS: Any other things you would like to cover that have not been covered in these questions?
QY: For the time being, no more.


FS: Thank you for providing us with this opportunity to interview you.

A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.



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