![]()
|
|
|||||||||||||||||||||||||
|
||||||||||||||||||||||||||
Elbert Han press kit showcases Elbert Han's latest designs, interview with Elbert Han and a detailed profile of Elbert Han. | ||||||||||||||||||||||||||
Elbert Han Press Kit Contents• Designer Profile: Elbert Han
Quantum Watch High-Resolution Photos![]() Quantum Watch by Elbert Han ![]() Quantum Watch - Elbert Han ![]() Quantum Watch designed by Elbert Han ![]() Elbert Han Quantum Watch design ![]() Quantum Watch Elbert Han Elbert Han High-Resolution Photos![]() Available Downloads (Requires Login & Press Accreditation) : · High-Resolution Image: 900 x 900 pixels, 434 KB. · Unmasked Image: 710 x 710 pixels, 52.74 KB.
Elbert Han PR-Images![]() ![]() ![]() |
||||||||||||||||||||||||||
Designer InterviewInterview with Elbert Han at Thursday 7th of March 2013 FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer? EH: I became an artist because I've always had an interest in drawing and thinking up designs. FS: Can you tell us more about your company / design studio? EH: My design studio works in industrial design and specializes in jewelry and watches. FS: What is "design" for you? EH: Design is creating a work that not only serves its function well but is aesthetically pleasing and invites the viewer to take a closer look at how the design works. FS: What kinds of works do you like designing most? EH: I like designing work that can be worn by others. Art should be shared, not kept in a glass case, and wearable jewelry symbolizes this ideal of spreading art. FS: What was the first thing you designed for a company? EH: The first thing I designed was a tension-set sapphire ring that was 3D printed in stainless steel. FS: What is your favorite material / platform / technology? EH: My favorite platform is Google Sketchup because it is intuitive, easy to use, and functions perfectly well for my needs. FS: When do you feel the most creative? EH: I feel the most creative at night when I have no other distractions and I am free to let my mind wander and wrap itself around any idea that comes into my head. FS: Which aspects of a design do you focus more during designing? EH: I focus on functionality and aesthetics the most during designing. I want the product to match the aesthetic qualities that I want but also to function as it's supposed to. FS: What kind of emotions do you feel when your designs are realized? EH: I feel happiness and accomplishment when my designs are realized because then I know that my ideas worked as they should and that what I envisioned in my mind has become reality. FS: What makes a design successful? EH: I think a successful design first and foremost does its job well, and second, appeals to the aesthetic vision of many viewers. FS: When judging a design as good or bad, which aspects do you consider first? EH: I consider functionality, reliability, and aesthetic value. FS: From your point of view, what are the responsibilities of a designer for society and environment? EH: I think the responsibility of a designer is to create a design that appeals to the members of society or positively impacts them. FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations? EH: My sources of inspiration include sports cars, speed boats, and other vehicle concepts, as well as certain animals and old industrial technology. FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design? EH: My design style largely works with sharp lines and angles, which derive from my interest in math and geometry. I feel that they give a design definition where natural lines can blur with the surroundings, and that allows the design to stand out. FS: Can you talk a little about your design process? EH: I begin with sketches in my sketchbook, and begin finalizing the shape and structure that I want. Then I transfer to Sketchup and create the final structure, altering the design to fit any constraints or problems that I may encounter. Finally, I check over my design and make sure it is technically sound and think of the problems that may occur with the design, and attempt to remedy those. FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers? EH: Though I am also a young designer, I've gained valuable experience from this competition. Though there have been many who have disregarded my design as too conservative, my award serves as a reminder to listen to yourself and follow your dreams. FS: What is your "golden rule" in design? EH: Function over form. Never sacrifice a product's function to achieve a good looking product. FS: What skills are most important for a designer? EH: Imagination and visualization are two of the most important skills. Imagination allows a designer to see a new angle to an old problem and make their unique contribution. Visualization allows a designer to see their design in 3D space and see where problems could occur as well as seeing the whole picture. FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.? EH: I use Google Sketchup, Rhino, Solidworks, and Keyshot renderer. FS: Designing can sometimes be a really time consuming task, how do you manage your time? EH: I usually allocate an hour or two a day to just imagining and sketching ideas FS: How long does it take to design an object from beginning to end? EH: It depends on the complexity of the design. For jewelry that doesn't have many technical features, 1-2 weeks is plenty of time to finish the design. For something more complicated like a watch, it can take anywhere from a month to 3 months. FS: What are your future plans? What is next for you? EH: I plan to take a few of my designs to large-scale production and sell them, as well as getting publicity from this competition. FS: Do you work as a team, or do you develop your designs yourself? EH: I develop my designs myself, but sometimes I get input or inspiration from my friends and mentors. FS: Do you have any works-in-progress being designed that you would like to talk about? EH: I am currently trying to design a watch that displays the time by means of two magnetic "carriages" that take the place of hands, altering the way one reads the time. FS: Thank you for providing us with this opportunity to interview you. A' Design Award & Competition grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award & Competition cannot be held responsible for the answers given by participating designers.
|
||||||||||||||||||||||||||
|
||||||||||||||||||||||||||
![]() |
||||||||||||||||||||||||||
Good design deserves great recognition. |
A' Design Award & Competition. |