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Interview with Artem Siunskii

Home > Designer Interviews > Artem Siunskii

Editor Frank Scott (FS) from DesignPRWire has interviewed designer Artem Siunskii (AS) for A’ Design Award and Competition. You can access the full profile of Artem Siunskii by clicking here.

Interview with Artem Siunskii at Friday 16th of June 2023
Artem Siunskii
FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
AS: Since we were kids we all jumped in front of the mirror with imaginary microphones, but only a few of us went into art. When I was young, I performed heavy metal with my friends, wrote and sang my own songs in English, made up and approved many logos for my team and always knew I was special. I collected prefabricated model airplanes in 72 scale. Never sought to replicate a complete copy of a model, but rather the opposite. I choose coloring of models at my discretion, the number and types of suspension armament have always been not belonging to a particular aircraft model. Having got a job in a jewelry workshop, I immediately began to show self-dependence in assembling and decorating models, in what I was immediately noticed by more experienced colleagues.

FS: Can you tell us more about your company / design studio?
AS: I rent a cozy 33-square-meter room from a metal shop on the edge of a city of a million and a half. I may move from place to place over time, but the style and flavor of the creative space stays with me. When necessary, I paint the walls, hang my spouse's paintings, install illuminated viewing displays, and scatter all sorts of artifacts of art on shelves. I work alone in the studio, and I come up with and implement my own ideas into pieces of art from metal and beyond.

FS: What is "design" for you?
AS: Balanced art. Not borderline, zany forms and manifestations of our artistic imagination, but a clear and coherent presentation of our personal message to the audience.

FS: What kinds of works do you like designing most?
AS: Jewelry, linguistics - creating phrases and sayings in one's own language.

FS: What is your most favorite design, could you please tell more about it?
AS: My favorite design is one that I came up with for the industry and haven't seen anywhere else before. I think it's my personal contribution to the human collection of the variety of styles and shapes for jewelry making.

FS: What was the first thing you designed for a company?
AS: The first thing I designed was a stylized giraffe pendant. I worked very little for the company, most of my creativity is my own.

FS: What is your favorite material / platform / technology?
AS: Precious metals: silver, gold, titanium; meteorites, precious and semi-precious stones, stabilized wood, polymeric materials and more.

FS: When do you feel the most creative?
AS: I spend a lot of time alone, and in the rare encounter with a colleague who cares about the same issue, I get a lot of options on the fly. When you work in an unfamiliar team, you always want to show your best side, you are generally toned down, and you produce unforgettable combinations of meanings, forms, and materials. When you are happy with a loved one and a warmth of gratitude comes out of you along with unusual layers of jumbled mental space.

FS: Which aspects of a design do you focus more during designing?
AS: In the design aspects, I focus on the balance of form, color, freshness and newness of the object itself. Balance, harmony and novelty.

FS: What kind of emotions do you feel when you design?
AS: I experience a ripple and rapid shuffling of layers of consciousness when creating a new one. It's very much like finding a solution in a sports team game, where it has to emerge instantly and be as useful to you or the environment as possible.

FS: What kind of emotions do you feel when your designs are realized?
AS: Creating things in metal is very slow, so the novelty quickly fades and the main emotion at the end is doubt. But after a long time, when you haven't seen your piece for a long time, it's often a delight!

FS: What makes a design successful?
AS: Balance, harmony and novelty.

FS: When judging a design as good or bad, which aspects do you consider first?
AS: Whether I feel joy or not.

FS: From your point of view, what are the responsibilities of a designer for society and environment?
AS: The designer's responsibility to society and the environment. It's easier for us than for plastic makers! Design is a joy of both novelty and recognition, of empathy and involvement. Of course we are at one with the concerns of the world around us, without contradicting it.

FS: How do you think the "design field" is evolving? What is the future of design?
AS: I see a measured forward movement without jerks, as if someone is deliberately slowing down bold and fast decisions in different industries. It's like you accumulate something quickly, but you don't quickly part with it. I believe we have a lot of interesting things ahead of us.

FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition?
AS: The last exhibition I took part in was in Moscow, at the State Historical Museum on Red Square in 2022. The exhibition featured the best jewelers who won the federal jewelry design competition at Gokhran of Russia. I was among them. I hope the next exhibition will be in Elon Musk's office.

FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
AS: Sources of inspiration are museums of big cities, local mini-markets, science news digests, rebellious youth styles, movies. I hope to be at Burning Man.

FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?
AS: Grunge. Rebellious, industrial, basement, informal. The desire to be different. Uneven and thorough at the same time. Manual and machine. The approach - the search for harmony.

FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?
AS: I live in Siberia. Cultural heritage is felt more by the developed society as a whole than by local aspects of life. The pluses are the endless freedom of expression, the minuses are the immature perception of the audience.

FS: How do you work with companies?
AS: I write articles, as an expert in jewelry and design, for the country's main trade magazine. I am also open to offers of cooperation from foreign companies.

FS: What are your suggestions to companies for working with a designer? How can companies select a good designer?
AS: The company first creates the spirit, the environment of its life, and the designer, including in this understanding, creates the necessary images from his tools and skills. How can companies choose a good designer? By trying and stopping to choose the one who will accomplish the current task.

FS: Can you talk a little about your design process?
AS: Briefly about my process of creation. A good result will be obtained when there is a sharp intent followed by fixation and realization.

FS: What are 5 of your favorite design items at home?
AS: Five of my favorite designer items at home are my jewelry belonging to my spouse.

FS: Can you describe a day in your life?
AS: Getting up at 12:00 a.m. is non-punitive! Getting to work at 1:00-2:00 p.m., arriving at peak power by 7 p.m., and returning home at 10:00 -11:00 p.m. in a state of contentment and joy to see loved ones.

FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?
AS: Be bold, mix the unmixable. Work hard. Keep the mind alert.

FS: From your perspective, what would you say are some positives and negatives of being a designer?
AS: The positive thing about being a designer is the minimum of routine. The negative - it's a pity geniuses come into this world too early.

FS: What is your "golden rule" in design?
AS: The "golden rule" in design is balance.

FS: What skills are most important for a designer?
AS: Visual experience, boldness of interpretation, diligence.

FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
AS: Tools. Professional education, experience and the desire to create. As a result - a napkin and a piece of charcoal.

FS: Designing can sometimes be a really time consuming task, how do you manage your time?
AS: You have to spend quite a lot of time on the design.

FS: How long does it take to design an object from beginning to end?
AS: It can also be a "tough nut to crack," or it can be solved in two jumps.

FS: What is the most frequently asked question to you, as a designer?
AS: What are you smoking?

FS: What was your most important job experience?
AS: I think hard work and giving as much time as possible to the work you love.

FS: Who are some of your clients?
AS: Random like-minded people, delighted in the moment.

FS: What type of design work do you enjoy the most and why?
AS: All kinds of futuristic styles, because it's very interesting to look into the future.

FS: What are your future plans? What is next for you?
AS: Reach the people who are making the future now and give them my art.

FS: Do you work as a team, or do you develop your designs yourself?
AS: I work alone, I come up with my own ideas, and then translate them into metal artwork and more.

FS: Do you have any works-in-progress being designed that you would like to talk about?
AS: Yes, of course. Only for a team of like-minded people.

FS: How can people contact you?
AS: Via WhatsApp, Instagram or email.

FS: Any other things you would like to cover that have not been covered in these questions?
AS: Nothing. Thank you.


FS: Thank you for providing us with this opportunity to interview you.

A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.


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