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Interview with Grégoire Gurtner

Home > Designer Interviews > Grégoire Gurtner

Editor Frank Scott (FS) from DesignPRWire has interviewed designer Grégoire Gurtner (GG) for A’ Design Award and Competition. You can access the full profile of Grégoire Gurtner by clicking here.

Interview with Grégoire Gurtner at Sunday 6th of November 2022
Grégoire Gurtner
FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
GG: During my first professional experiences, the search for solutions and the study of details always attracted me. After several years dedicated to construction, and serving others, I decided to give myself the chance to realize my own projects.

FS: Can you tell us more about your company / design studio?
GG: My company stands out for listening and the diversity of professional knowledge acquired during my career. The team is small, which allows direct and reassuring communication for the customer.

FS: What is "design" for you?
GG: For me, design must combine aesthetics and functionality. One cannot go without the other for a successful project.

FS: What kinds of works do you like designing most?
GG: Interior design is a big part of my preferences, but I'm always drawn to projects that are out of the ordinary, regardless of the field, which gives more interest to research.

FS: When do you feel the most creative?
GG: During car rides, I manage to free my mind.

FS: Which aspects of a design do you focus more during designing?
GG: Its sense of existence, its usefulness. If it does not make sense, but only aesthetics, it is missed

FS: What kind of emotions do you feel when you design?
GG: Many emotions are felt, excitement, satisfaction, but also frustration at times

FS: What kind of emotions do you feel when your designs are realized?
GG: It is a pride to have been able to lead a project to its completion. If it manages to exist, it is already a first victory.

FS: What makes a design successful?
GG: If it provides curiosity and satisfaction

FS: When judging a design as good or bad, which aspects do you consider first?
GG: He must attract attention and arouse curiosity, which proves that he stands out from the rest. Then, always the balance between its functionality and its aesthetics.


FS: Thank you for providing us with this opportunity to interview you.

A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.


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