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Interview with Yangyang Liao

Home > Designer Interviews > Yangyang Liao

Editor Frank Scott (FS) from DesignPRWire has interviewed designer Yangyang Liao (YL) for A’ Design Award and Competition. You can access the full profile of Yangyang Liao by clicking here.

Interview with Yangyang Liao at Thursday 19th of October 2023

FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
YL: I am a classmate who graduated from the Industrial Design Department of Beijing Institute of Technology, and now I only work with Xiaomi. The reason why I want to be a designer is because design is a discipline that uses creativity to change the world. This thing is wonderful and an affirmation of idealism.

FS: Can you tell us more about your company / design studio?
YL: Xiaomi is a Chinese mobile phone manufacturing company that also has an ecological chain and other industrial chains.

FS: What is "design" for you?
YL: Change

FS: What kinds of works do you like designing most?
YL: Design works that explore the boundaries of humanity.

FS: What is your most favorite design, could you please tell more about it?
YL: Musk’s design for commercial rockets is a design that combines engineering aesthetics and creativity for the future world.

FS: What was the first thing you designed for a company?
YL: Xiaomi 13ultra photography kit.

FS: What is your favorite material / platform / technology?
YL: 3d printing

FS: When do you feel the most creative?
YL: Evening & early morning

FS: Which aspects of a design do you focus more during designing?
YL: Exploring human boundaries meets facts.

FS: What kind of emotions do you feel when you design?
YL: Empathy

FS: What kind of emotions do you feel when your designs are realized?
YL: passionate

FS: What makes a design successful?
YL: passion and ideals

FS: When judging a design as good or bad, which aspects do you consider first?
YL: What has changed in the design? Is it beautiful? Is it a physical or spiritual design?

FS: From your point of view, what are the responsibilities of a designer for society and environment?
YL: An important role in reimagining humanity’s future relationship with the environment.

FS: How do you think the "design field" is evolving? What is the future of design?
YL: Intelligence, interaction, emotion, and future services are the direction of design, and the future of design is also the above four.

FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition?
YL: No exhibition held

FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
YL: life and fantasy

FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?
YL: Simplicity and science fiction are my favorite styles. In commercial design, I pay more attention to practicality and user experience.

FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?
YL: china, returning to nature is a characteristic of Chinese design.

FS: How do you work with companies?
YL: We are friends

FS: What are your suggestions to companies for working with a designer? How can companies select a good designer?
YL: Passion and the ability to imagine, complemented by professional design skills.

FS: Can you talk a little about your design process?
YL: Passion and the ability to imagine.

FS: What are 5 of your favorite design items at home?
YL: Barcelona chairs, butterfly chairs, moon chairs, Meng Fei style chairs, and Chinese dragon chairs.

FS: Can you describe a day in your life?
YL: Think, work, exercise, study, sleep

FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?
YL: Maintain your passion and idealism, and stay true to yourself.

FS: From your perspective, what would you say are some positives and negatives of being a designer?
YL: The pursuit of freedom at the spiritual level is an advantage, but at the spiritual level you have to bear the pressure of being independent.

FS: What is your "golden rule" in design?
YL: Passion and fantasy + professional engineering knowledge + superb expression skills

FS: What skills are most important for a designer?
YL: think

FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
YL: sketch

FS: Designing can sometimes be a really time consuming task, how do you manage your time?
YL: plan in advance

FS: How long does it take to design an object from beginning to end?
YL: The starting point of thinking is a moment, and the final design takes 1 to 3 months to be presented.

FS: What is the most frequently asked question to you, as a designer?
YL: Are designers very casual?

FS: What was your most important job experience?
YL: Lectures by designers from around the world at school.

FS: Who are some of your clients?
YL: user

FS: What type of design work do you enjoy the most and why?
YL: Concept design because of freedom.

FS: What are your future plans? What is next for you?
YL: Continue to study and delve into social systemic design.

FS: Do you work as a team, or do you develop your designs yourself?
YL: By myself

FS: Do you have any works-in-progress being designed that you would like to talk about?
YL: none

FS: How can people contact you?
YL: email 979136959@qq.com

FS: Any other things you would like to cover that have not been covered in these questions?
YL: none


FS: Thank you for providing us with this opportunity to interview you.

A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.


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