![]()
|
|
|||||||||||||||||
|
||||||||||||||||||
Editor Frank Scott (FS) from DesignPRWire has interviewed designer Kaoru Mizuno (KM) for A’ Design Award and Competition. You can access the full profile of Kaoru Mizuno by clicking here. |
||||||||||||||||||
Interview with Kaoru Mizuno at Sunday 9th of March 2025 ![]() FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer? KM: Father's influence. I grew up with a lot of videotapes of labels my father had lettering on at home. That was my first exposure to typography and how I got interested in design. FS: Can you tell us more about your company / design studio? KM: We are involved in seamless design work, from graphics to spaces, with a focus on packaging, including CI/VI. Our mission is not only to look good, but also to ‘accompany the user's life and maximise the value of the brand’. FS: What is "design" for you? KM: Things that enrich our lives. FS: What kinds of works do you like designing most? KM: Brand logo design and packaging design. I like the process of incorporating the brand's philosophy into the design. FS: What is your most favorite design, could you please tell more about it? KM: A design that is not doing anything special but has a strong presence. FS: What was the first thing you designed for a company? KM: Graphic design for a private museum, including the catalogue of an exhibition. FS: When do you feel the most creative? KM: When our design sparks a lively conversation with the client. FS: Which aspects of a design do you focus more during designing? KM: Does it properly reflect the client's philosophy and message? FS: What kind of emotions do you feel when you design? KM: Lots of anticipation and a little anxiety. FS: What kind of emotions do you feel when your designs are realized? KM: Great. Even better if the end user is happy and it sells even better. FS: What makes a design successful? KM: Thought. If it is well thought out and the essence is grasped, I can design all the way to the end without hesitation. FS: When judging a design as good or bad, which aspects do you consider first? KM: In an abstract way, whether the dots are connected to form a line. FS: From your point of view, what are the responsibilities of a designer for society and environment? KM: Never use negative expressions that could attack or bring down anyone or anything in particular. FS: How do you think the "design field" is evolving? What is the future of design? KM: With the advent of AI and various apps, it has gradually lost its previous specialisation, It is now possible for anyone to easily give shape to their images. FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition? KM: none in particular FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations? KM: Various things from nature. FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design? KM: We focus on simplicity, but with an emphasis on ‘blending into everyday life and being loved for a long time’. We seek beauty that fits in with the user's life, rather than eccentric design. FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country? KM: Japan. There are many influences. Wabisabi and Zen spirit have a lot to offer in terms of design approach. The disadvantage is that I'm not very good at bold and eccentric design approaches, which is probably a national trait. FS: How do you work with companies? KM: Basically, I only handle the phases that require creative work and expertise, The manager handles most of the interaction with the client. This allows us to build a flatter relationship. FS: What are your suggestions to companies for working with a designer? How can companies select a good designer? KM: This seems like a difficult question to me. FS: Can you talk a little about your design process? KM: Basically, we spend almost as much time thinking as we do working on the design. Everything else is constantly fluctuating from project to project. FS: What are 5 of your favorite design items at home? KM: Rembrandt paper house I bought in Amsterdam Sony speakers (LSPX-S3) A coffee cup from HASAMI PORCELAIN Normann Copenhagen wall clock rOtring600 ballpoint pen FS: Can you describe a day in your life? KM: Nothing special. FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers? KM: Take care of your clients. FS: From your perspective, what would you say are some positives and negatives of being a designer? KM: The loss of the borderline between work and private life, Both a plus and a minus. FS: What is your "golden rule" in design? KM: There is no set one. FS: What skills are most important for a designer? KM: The ability to be organised. FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.? KM: Pens and sketchbooks. I always use certain items. FS: Designing can sometimes be a really time consuming task, how do you manage your time? KM: I have a manager who takes care of it. FS: How long does it take to design an object from beginning to end? KM: It depends on the client's scheduling. If there is no set time, there seems to be no end... FS: What was your most important job experience? KM: Everything I have experienced at Curiosity. FS: Who are some of your clients? KM: Cosmetics Company and Food Company. FS: What type of design work do you enjoy the most and why? KM: Brand logo design and packaging design. I like the process of incorporating the brand's philosophy into the design. FS: What are your future plans? What is next for you? KM: Promotional projects in the city where I live now. FS: Do you work as a team, or do you develop your designs yourself? KM: So far it has mostly been the latter, but in the future I plan to co-create with a team. FS: How can people contact you? KM: Please feel free to contact us at the following email. contact@mo-ther.jp
A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. Press Members: Register and login to request a custom interview with Kaoru Mizuno. |
||||||||||||||||||
|
||||||||||||||||||
|
|
||||||||||||||||||
![]() |
||||||||||||||||||
Good design deserves great recognition. |
A' Design Award & Competition. |