THE AWARD
CATEGORIES
REGISTRATION
SUBMIT YOUR WORK
ENTRY INSTRUCTIONS
TERMS & CONDITIONS
PUBLICATIONS
DATES & FEES
METHODOLOGY
CONTACT
WINNERS
PRESS ROOM
GET INVOLVED
DESIGN PRIZE
DESIGN STORE
 
THE AWARD | JURY | CATEGORIES | REGISTRATION | PRESS | WINNERS | PUBLICATIONS | ENTRY INSTRUCTIONS

Interview with Li-Yu Cheng

Home > Designer Interviews > Li-Yu Cheng

Editor Frank Scott (FS) from DesignPRWire has interviewed designer Li-Yu Cheng (LC) for A’ Design Award and Competition. You can access the full profile of Li-Yu Cheng by clicking here.

Interview with Li-Yu Cheng at Tuesday 5th of May 2020
Cheng Li Yu
FS: Can you tell us more about your company / design studio?
LC: Studio X4 is a design studio + workshop based in Taipei, Taiwan. Founded in 2010, Studio X4 consists of 6 problem solvers engaging in architecture, interior space and product design. They focus on materials and proportion which brings the abstract feeling into solid experience, and engaging in projects that lasts with the passing of time.

FS: What is "design" for you?
LC: Constantly solving problems and resolving to practice will make the outcome a good design.

FS: What kinds of works do you like designing most?
LC: Interior designs.

FS: What is your favorite material / platform / technology?
LC: Steel, glass, woodwork, concrete.

FS: When do you feel the most creative?
LC: Mostly in the morning.

FS: How do you think the "design field" is evolving? What is the future of design?
LC: The paradigm of UI and graphic design had a radical change and become simpler around these 10 years. Even though space design is far from it. I prefer simplify complicated issues and I think it’s the trend in the future. My principle of design is “less is more”, meaning that to uncover the essence of things to make them less. And I also believe in “form follows function”. Only the style that truly solves problems makes it lasts long. We have to recognize which of them are design techniques and which ones are the style. Authentic styles have their implied meaning.

FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?
LC: We try to use model thinking to meet the requests of our clients not only aesthetically but also in everyday experience, including five senses, then the “style” was formed. We are all humans so that these artificials would have our characteristics inscribed. The style between the users’ requests and the way of working it out makes the designer’s style.

FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?
LC: Taiwan is a place with complicated histories. Since the migration of KMT to Taiwan in 1949, people mixed lived with former Fujian immigrants. After 2 to 3 generations, varied cultures integrated. Due to its complexity, sometimes we’re not sure which one we belong to. We are more like the mirror inherently. We switch between different cultures and eventually develop our own one. This is the most distinctive part of culture in Taiwan.

FS: Can you talk a little about your design process?
LC: Some people would see a project the key in their life, but sometimes it’s only a slightest part of it. We have to reconsider it from a long-term perspective. What we do in the project “MASTECH Workspace” is no more than fix a bug in the machine. The company is like a robot or organs in human body, and our mission is to deal with overlaying issues between RD/PM, and accounting/sales departments. The reformation of the layout could reconnect the people so employees could work more efficiently.

FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?
LC: I encourage students to follow in masters’ steps like Frank Lloyd Wright and Ludwig Mies van der Rohe. At the age of 20 to 40, they were designing houses. They engaged in large projects and commercial buildings only when they were mature enough. This way, you can handle different scales in every new case, eventually knowing which one suits you most. We will lose the delicacy of space design if everyone dives into large scale projects.

FS: What skills are most important for a designer?
LC: The comprehension of different scales and proportions.

FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
LC: Mostly SketchUp and Layout.

FS: Designing can sometimes be a really time consuming task, how do you manage your time?
LC: Make sure five most important things be done every morning.

FS: How long does it take to design an object from beginning to end?
LC: Usually from 6 to 8 months.

FS: Do you work as a team, or do you develop your designs yourself?
LC: We work as a team, trying to come up with best ideas through discussing.

FS: Do you have any works-in-progress being designed that you would like to talk about?
LC: Right now we are working on a project much different from interior design: A kit for dentists which helps them with dental implanting.

FS: How can people contact you?
LC: Please go to our website https://www.studiox4.com/


FS: Thank you for providing us with this opportunity to interview you.

A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.


Press Members: Register and login to request a custom interview with Li-Yu Cheng.


SOCIAL
+ Add to Likes / Favorites | Send to My Email | Submit Comment | Comment | Testimonials


 
design award logo

BENEFITS
THE DESIGN PRIZE
WINNERS SERVICES
PR CAMPAIGN
PRESS RELEASE
MEDIA CAMPAIGNS
AWARD TROPHY
AWARD CERTIFICATE
AWARD WINNER LOGO
PRIME DESIGN MARK
BUY & SELL DESIGN
DESIGN BUSINESS NETWORK
AWARD SUPPLEMENT

METHODOLOGY
DESIGN AWARD JURY
PRELIMINARY SCORE
VOTING SYSTEM
EVALUATION CRITERIA
METHODOLOGY
BENEFITS FOR WINNERS
PRIVACY POLICY
ELIGIBILITY
FEEDBACK
WINNERS' MANUAL
PROOF OF CREATION
WINNER KIT CONTENTS
FAIR JUDGING
AWARD YEARBOOK
AWARD GALA NIGHT
AWARD EXHIBITION

MAKING AN ENTRY
ENTRY INSTRUCTIONS
REGISTRATION
ALL CATEGORIES

FEES & DATES
FURTHER FEES POLICY
MAKING A PAYMENT
PAYMENT METHODS
DATES & FEES

TRENDS & REPORTS
DESIGN TRENDS
DESIGNER REPORTS
DESIGNER PROFILES
DESIGN INTERVIEWS

ABOUT
THE AWARD
AWARD IN NUMBERS
HOMEPAGE
AWARD WINNING DESIGNS
DESIGNER OF THE YEAR
MUSEUM OF DESIGN
PRIME CLUBS
SITEMAP
RESOURCE

RANKINGS
DESIGNER RANKINGS
WORLD DESIGN RANKINGS
DESIGN CLASSIFICATIONS
POPULAR DESIGNERS

CORPORATE
GET INVOLVED
SPONSOR AN AWARD
BENEFITS FOR SPONSORS
IMPRESSUM IMPRINT

PRESS
DOWNLOADS
PRESS-KITS
PRESS PORTAL
LIST OF WINNERS
PUBLICATIONS
RANKINGS
CALL FOR ENTRIES
RESULTS ANNOUNCEMENT

CONTACT US
CONTACT US
GET SUPPORT

Good design deserves great recognition.
A' Design Award & Competition.