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Interview with Giacinto Faba

Home > Designer Interviews > Giacinto Faba

Editor Frank Scott (FS) from DesignPRWire has interviewed designer Giacinto Faba (GF) for A’ Design Award and Competition. You can access the full profile of Giacinto Faba by clicking here.

Interview with Giacinto Faba at Tuesday 28th of May 2019

FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
GF: From an early age (13 years) I realized my design project on a small motor boat. In this I was helped by my father's work as a carpenter. I have always attended artisans in the field of construction and industrial design. The fact that I became a designer is a logical consequence of my past life and my nature.

FS: What is "design" for you?
GF: Design means project and everything that goes with it.

FS: What kinds of works do you like designing most?
GF: I like working on residential and tourist accommodation.

FS: What is your most favorite design, could you please tell more about it?
GF: My favorite design is the Arco lamp by Achille Castiglioni.

FS: What was the first thing you designed for a company?
GF: The first thing I designed for a company was the showroom of the Stefanel SPA company in Pescara, a leading franchising company, in 1995

FS: What is your favorite material / platform / technology?
GF: My favorite materials are wood, stone, steel and glass.

FS: When do you feel the most creative?
GF: I feel more creative early in the morning.

FS: Which aspects of a design do you focus more during designing?
GF: First of all I focus on the initial idea and then on the details of the project.

FS: What kind of emotions do you feel when you design?
GF: The emotions I feel when I design are different: happiness, fun and satisfaction.

FS: What kind of emotions do you feel when your designs are realized?
GF: The emotions I feel when I see my projects realized, I feel satisfied and amazed.

FS: What makes a design successful?
GF: The success of a project depends on various factors. first of all the idea, the marketing and a bit of luck.

FS: When judging a design as good or bad, which aspects do you consider first?
GF: The materials used, the aesthetics of the design or its shape.

FS: From your point of view, what are the responsibilities of a designer for society and environment?
GF: The designer's responsibility is to create beautiful, reliable and democratically appealing things (objects). And for environmentally friendly environments.

FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition?
GF: At the time I didn't attend exhibitions. The next will be that of ADA.

FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
GF: I take inspiration from nature and the study of the past. I nurture my creativity by reading and studying.

FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?
GF: My style is essential and minimalist. The main features are found in the search for details, in light and in forms that are not always minimal.

FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?
GF: I live in Pescara.

FS: How do you work with companies?
GF: I listen to their requests and then elaborate my project proposal.

FS: Can you talk a little about your design process?
GF: After a careful analysis of the subject in question I do a research work and then start to elaborate a series of design sketches to reach the final project.

FS: What are 5 of your favorite design items at home?
GF: Aldo Rossi's coffee machine. Starck's juicer. The chair by Gio Ponti. Le Corbusier's chaiselongue. The Arco d Castiglioni lamp.

FS: Can you describe a day in your life?
GF: Wake up early in the morning. I go to work. Lunch. I work again in the afternoon. If I can, I carry out physical activities and organize meetings for public relations.

FS: What is your "golden rule" in design?
GF: In my opinion there are no golden rules.

FS: What skills are most important for a designer?
GF: A good designer must have a creative eye, he must imagine how the completed work will be, he must have a good hand and use of colors.

FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
GF: We use the brain first. Then paper and pencil. Finally, you work with software.

FS: Designing can sometimes be a really time consuming task, how do you manage your time?
GF: The design takes a long time but sometimes it is necessary to have moments of distraction and then make the best creativity.

FS: How long does it take to design an object from beginning to end?
GF: It is not easy to determine how long it takes.

FS: What was your most important job experience?
GF: Design a restaurant.

FS: Who are some of your clients?
GF: I have very different clients.

FS: Do you work as a team, or do you develop your designs yourself?
GF: I develop projects on my own but I make use of collaborators for the following phases.

FS: Do you have any works-in-progress being designed that you would like to talk about?
GF: There are works in progress, including a restaurant project.

FS: How can people contact you?
GF: People and customers can contact me at the following number tel 3939574530 or at the e-mail address giacinto.faba@alice.it

FS: Any other things you would like to cover that have not been covered in these questions?
GF: It all seems very comprehensive.


FS: Thank you for providing us with this opportunity to interview you.

A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.


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