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Interview with Feed Me Light

Home > Designer Interviews > Feed Me Light

Editor Frank Scott (FS) from DesignPRWire has interviewed designer Feed Me Light (FML) for A’ Design Award and Competition. You can access the full profile of Feed Me Light by clicking here.

Interview with Feed Me Light at Tuesday 28th of August 2018
Denis Bodart
FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
FML: Denis' career began in Brussels, Belgium, after graduating from HEAJ in 2005. Initially specialising in 3D for video game assets and in Motion Design for TV production, I moved towards character and animation design enjoying the opportunity to be more creative, and the challenges of making it all ‘seem real’.Moving to London, UK in 2009 I rushed to opportunities where I could focus on the aspects of animation design, working for various studios such as Nexus, Electric Theatre Collective and Saatchi as a 3D generalist freelancer.Opportunity came knocking during 2015 and with a desire to push the creative boundaries with like-minded people, Feed Me Light Ltd grew from my individual freelance company to a team of creatives based in a studio in East London.

FS: Can you tell us more about your company / design studio?
FML: Feed Me Light is home to individuals from across the globe, all coming together with their experiences in design thinking to produce work that is full of heart and character, no matter what the medium. Now approaching their third anniversary, the studio was founded by a team of award-winning creative designers.The FML staff have graced the corridors of Supinfocom, NEXUS London, Axis Animation, Electric Theatre Collective, Mighty Nice and many more in their journey to our studio. Here, they have produced further award winning work; garnering Best New Studio nominations from Motionographer and winning Emerging Agency of the Year 2018.Having worked with clientele such as Saatchi & Saatchi, TrueView, Kiehl’s, Wrapify and further releases on the horizon, the studio continues to work with industry leading brands and agencies.

FS: What is "design" for you?
FML: Design, unlike art, needs to answer needs, to solve problems. It is everywhere, in everything we use, consume, create. The idea behind it is to focus on the user, deal with their experience, their habits, in order to improve and facilitate their interaction with things around them. Design makes you ask: why is it made like that? What solution does it bring?Different principles and ideas make a good Design, and they are main concepts that we always try, and need, to take in consideration when building a project, such as ensuring it is understandable, useful, aesthetic, thorough… actually, Design is not just a process, it is a tool, and it is all about helping to represent ideas and messages.Design is so much more than just aesthetics, it is the whole process of what we do, and makes us wonder about every step we take: is it understandable, does it make everything more clear to the user or is there a possibility it might cause confusion? But as essential as it is, care of Design should not be noticed in the end, and the project should almost feel as it wasn’t designed at all, as if there were no other answer, no other representation of this message, in the case of graphic Design and animation, it should feel coherent.For every project we have, the brainstorming, concepts, analysis, research, character and environment development, storyboarding all force us to question the relevance of what we are creating, and as you can’t do design for yourself and on your own, without communicating, we see design as surrounding ourselves with different people that think and create in many different ways.

FS: Which aspects of a design do you focus more during designing?
FML: Pre-Production is a massive focus when it comes to design in our line of work. We spend a lot of time in the early stages getting the script written, the concept designs nailed and working through both the storyboarding and animatic to make sure it is all right.Secondly, we make sure when it comes to all these different stages in production, that we are working with talent who are the very best in their specific field, who are truly the best at what they do.Lastly, we ensure that this talent is supported by a solid team of producers, who find creative solution to support the project and help find compromise between our budget and creativity.

FS: What kind of emotions do you feel when you design?
FML: Excited, relaxed, stressed.

FS: What makes a design successful?
FML: When people get excited when they watch it, that’s pretty much it.

FS: When judging a design as good or bad, which aspects do you consider first?
FML: Brands approach agencies with a massive degree of trust and risk, allowing a creative studio creative authority in shaping their identity. On the studios part, there is a massive sense of responsibility, in not only executing the brands vision but understanding and seeing that vision for themselves. A story is only well told when its motivations are fully understood, and design plays a massive role in this understanding.That’s why the FML team values a brand's message above all else. It is their story, and we are the tools for telling it as designers.

FS: From your point of view, what are the responsibilities of a designer for society and environment?
FML: I strongly believe we need to have some form of giving as well as receiving. In giving, it makes us feel better about what we do, this can be done by working with a charity that needs help and support; by providing them with some of our time, or providing them content or donating them money. We receive a lot of work from the advertising agency telling the stories of products, and so it feels right to give something back and shine that same light on deserving charity groups. There’s something inherently good about giving without reason, and it makes us feel like we are part of a wider community of people.

FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
FML: My biggest influences come from CGTalk and Motionographer, I’m always inspired by the latest work other people are making and want to try it myself. I’m very prone to seeing the work of other people and being super jealous, but it does give you a sense of motivation.Andrew Kramer (Video Copilot) is a great example of this, I remember always seeing this guys work, and it would annoy me just how good it was, but it would make me want to be better. He has always been one step ahead of everyone and it has always fascinated me.

FS: What are your suggestions to companies for working with a designer? How can companies select a good designer?
FML: In our work environment, people are generally quite excited to come in and do their thing, we are lucky to work with people who are driven and challenge themselves to work on interesting projects, so you don’t really have to do much more than give them a healthy work environment and be flexible around what they need to flourish. If they have kids, if they drink coffee or tea, if they need breaks often, if they like silence or chatter. Our job is providing them with the environment that best suits them for achieving their best. That means providing flexibility, which often leads to them being more productive.

FS: Can you describe a day in your life?
FML: I literally love London. London is my favourite city, I’m so lucky to live and work here.When I’m working I listen to a lot of music, Kings of Leon, and also podcasts, mostly about non-duality. Google it.Coming from a strong comic book culture in Belgian, we grew up with all comic book artists. Belgians are also a growing cultural film society, and their films are starting to be shown more in film and television.Good design is more of a feeling, its similar ton appreciating the beauty in nature, you don’t quite know why it’s beautiful but you know the feeling is appealing, and so design is all about appreciating the feeling you give someone.

FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?
FML: I would definitely recommend trying everything. Unless you know that you want to do something 100% for certain, get interested in everything, then as you develop you can begin to focus on more specific aspects. Studios the size of FML need people who are interested in everything. Growing a studio wasn’t easy, I faced a lot of hurdles along the way, managing cash flow and especially when managing clients and feedback. You put so much love and energy into something, but I needed to learn not to take the feedback emotionally, and I really understood the need for that buffer of a producer.Some of the best advice I have received is to always hire people that are smarter than you. Also, well it’s more of a saying than advice, “you’ll only be as good as your last project”, so I try to make each one better.Aim high, try and do better than the people you admire, learn to see it as a friendly competition. Just keep doing your thing, and most importantly, go for what drives you. As long as you find it exciting, then it won’t feel like work.

FS: What skills are most important for a designer?
FML: A large part of my personal journey in working in design was in learning how to adapt my creative approach with client changes, improving those fundamental aspects of listening, understanding and compromising where needed.I guess my eagerness to always want to try everything has definitely shaped my journey as a designer, from motion design to 2D to 3D, from technical jobs to managing and pitching, and even running, I’m always bouncing around different tasks.

FS: What was your most important job experience?
FML: Kiehl’s has definitely been our biggest and most successful project, and it was our first. It isn’t great to always come back to it, but it is what has made everything else work since, it was all about building that strong foundation upon which to build the rest of our portfolio.

FS: What type of design work do you enjoy the most and why?
FML: I’m a big fan of Kevin Dart from Chromosphere, and have been lucky to have had the chance to work with him on one of his projects. However, if I could meet any designer, it would have to be the guy who did the Coca-Cola logo. I’d love the hear the story behind that.

FS: What are your future plans? What is next for you?
FML: 2017 was a year of unprecedented growth for the Feed Me Light team. Our full-time professional panel began to expand beyond its original founding team, with additions in both sales and production. Our roster of talent began to flesh out as well, with BRVTVS Collective, Team Tumult, Effie Pappa all signing on as directors and Julien Becquer joining the team as a full-time creative. These additions have brought a wealth of industry experience and added to the niche specialities offered by the expanded creative team.2018 has since seen continued growth in both numbers, studio space and the accolades that the team have won. Higher calibre client projects and an increased demand for content produced by Feed Me Light have ensured we rise to the demands of operating an effective and impactful design agency, with new ventures into specialised markets such as food and high-end motion graphics & VFX.Going forward, we seek to cultivate a continually expanding agency of creative designers, with a range of skills and creative outputs that continue to grow in scale alongside our team, all the while preserving the core ethos that we have maintained from the very beginning.


FS: Thank you for providing us with this opportunity to interview you.

A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.


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