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Editor Frank Scott (FS) from DesignPRWire has interviewed designer Misako Niwa (MN) for A’ Design Award and Competition. You can access the full profile of Misako Niwa by clicking here. |
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Interview with Misako Niwa at Saturday 6th of May 2017 FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer? MN: Because I thought one would like to give delight to a person at designed space from the impression when having made a secondhand apartment over, buying it and having got space on the concerned street. FS: Can you tell us more about your company / design studio? MN: You can use combination of the texture which feels warmth and the interesting color for the material in present-day various scenes using the Kurume cotton cloth with a splashed pattern which are traditional arts and crafts while enjoying oneself. FS: What is "design" for you? MN: Something the life is made abundant in which FS: What kinds of works do you like designing most? MN: Something to have functionality and be loved for a long time FS: What is your most favorite design, could you please tell more about it? MN: Kimono, Kimono sash and homespun cloth FS: What was the first thing you designed for a company? MN: Japanese cushion FS: What is your favorite material / platform / technology? MN: Cloth, Japanese paper and bamboo FS: When do you feel the most creative? MN: Time when mind has gentle plenty of room FS: Which aspects of a design do you focus more during designing? MN: The durability, the simple shape and functionality FS: What kind of emotions do you feel when you design? MN: Mind is gentle. FS: What kind of emotions do you feel when your designs are realized? MN: The feeling of achievement and euphoria FS: What makes a design successful? MN: The feeling that I'd like always to offer something appreciated to person's purpose FS: When judging a design as good or bad, which aspects do you consider first? MN: Convenient good or bad and beauty which harmonizes with daily life FS: From your point of view, what are the responsibilities of a designer for society and environment? MN: I don't dispose of a thing and tell importance of keeping using it for a long time. FS: How do you think the "design field" is evolving? What is the future of design? MN: The daily life is made abundant in future with the design, and prompts a person to be conscious and behave. FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition? MN: November, 2015 Interior Lifestyle Living FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations? MN: Enjoyment of a European movie and the interior color used in the movie FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design? MN: Choice and combination with the color of the fabric which was added to the shape and the use refined simply FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country? MN: Japan, Tokyo and kimono FS: How do you work with companies? MN: Event submitting of period limitation FS: What are your suggestions to companies for working with a designer? How can companies select a good designer? MN: Good of the Japanese traditional arts and crafts FS: Can you talk a little about your design process? MN: For whom you design is decided and the purpose is made clear. FS: What are 5 of your favorite design items at home? MN: Sewing machine and single-lens reflex camera FS: Can you describe a day in your life? MN: The morning which cleared up FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers? MN: See something various, and understand what your favorite one is. FS: From your perspective, what would you say are some positives and negatives of being a designer? MN: To take out originality and to take out the profit as a business FS: What is your "golden rule" in design? MN: Combination of choice of the material and the color FS: What skills are most important for a designer? MN: Curiosity and challenge spirit FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.? MN: Library, art museum and movie FS: Designing can sometimes be a really time consuming task, how do you manage your time? MN: Library, art museum and movie FS: How long does it take to design an object from beginning to end? MN: 6 months FS: What is the most frequently asked question to you, as a designer? MN: The former background FS: What was your most important job experience? MN: Styling of advertisement photography FS: Who are some of your clients? MN: Department store FS: What type of design work do you enjoy the most and why? MN: I design according to the present-day living style using Japanese traditional arts and crafts. FS: What are your future plans? What is next for you? MN: The community bass rooted in an area, the supervision which is the interior using traditional arts and crafts FS: Do you work as a team, or do you develop your designs yourself? MN: The design is developed by itself. FS: Do you have any works-in-progress being designed that you would like to talk about? MN: Spatial production in a hotel and a Japanese-style hotel FS: How can people contact you? MN: E-mail FS: Any other things you would like to cover that have not been covered in these questions? MN: Yes
A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. Press Members: Register and login to request a custom interview with Misako Niwa. |
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Good design deserves great recognition. |
A' Design Award & Competition. |