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Editor Frank Scott (FS) from DesignPRWire has interviewed designer Giorgio Gaudio (GG) for A’ Design Award and Competition. You can access the full profile of Giorgio Gaudio by clicking here. |
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Interview with Giorgio Gaudio at Sunday 23rd of April 2017 FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer? GG: I majored in product design at IAAD University. Following graduation, I worked at the design studio Nussbaumer Design for 1 year, now i work like freelance for startups. FS: Can you tell us more about your company / design studio? GG: I've known socialfare for my thesis project, are a very open-minded studio, they use interesting methodologies FS: What is "design" for you? GG: Create something to help people FS: What kinds of works do you like designing most? GG: Humanitarian projects, projects for real human needs FS: What is your most favorite design, could you please tell more about it? GG: Mine Kafon Drone by Massoud Hassani. A project that serves to save lives, a drone that helps locate the presence of mines in the territory and disenchant them. FS: What was the first thing you designed for a company? GG: A pair of shears. FS: What is your favorite material / platform / technology? GG: Gray matter, hands FS: When do you feel the most creative? GG: In the subway FS: Which aspects of a design do you focus more during designing? GG: Functionality, think of every detail and user experience FS: What kind of emotions do you feel when you design? GG: I can fell anything, sorry. FS: What kind of emotions do you feel when your designs are realized? GG: So, i'm happy of course. FS: What makes a design successful? GG: The participatory design FS: When judging a design as good or bad, which aspects do you consider first? GG: is useful to something or someone? FS: From your point of view, what are the responsibilities of a designer for society and environment? GG: Design using the head, improve the world for real, seems for me that "chair" problemis solved. FS: How do you think the "design field" is evolving? What is the future of design? GG: Yes, I think it's an evolving world, surely the Anthropological design will move forward FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition? GG: I have not yet held an exhibition FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations? GG: One thing: human behavior FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design? GG: I take inspiration from everything, concentrate everything to find a pleasant aesthetic shape FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country? GG: I live in Turin/Italy, here the culture of social design is not very strong, we are still too tied to the golden age of Italian design. FS: How do you work with companies? GG: Well, even if I prefer to work autonomously FS: What are your suggestions to companies for working with a designer? How can companies select a good designer? GG: Listen well, understand the best that the designer wants to convey and draw FS: Can you talk a little about your design process? GG: I look at people, I know the problems everyday, sometimes I ask for something, divide, and talk to all the actors that revolve around a specific field. After drawing and looking for feedback FS: What are 5 of your favorite design items at home? GG: Sketchbook, pilot pen, iphone, toothbrush and sweet fork FS: Can you describe a day in your life? GG: I live differently every day, basically I try to live it serenely FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers? GG: i don't know, i'm a young designer. FS: From your perspective, what would you say are some positives and negatives of being a designer? GG: Invent the world and have the responsibility to do it FS: What is your "golden rule" in design? GG: observe FS: What skills are most important for a designer? GG: observe FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.? GG: I see, speak and write, nothing else FS: Designing can sometimes be a really time consuming task, how do you manage your time? GG: In fact I can not do it best, I do not have a solution. FS: How long does it take to design an object from beginning to end? GG: It depends FS: What is the most frequently asked question to you, as a designer? GG: Do you make me a drawing? FS: What was your most important job experience? GG: My experience at Nussbaumer design studio FS: Who are some of your clients? GG: Atomic,scarpa,Verdemax, Pieps. FS: What type of design work do you enjoy the most and why? GG: The shears, my first job, are fond of me FS: What are your future plans? What is next for you? GG: No plans, only hard work. FS: Do you work as a team, or do you develop your designs yourself? GG: Depends on the project FS: Do you have any works-in-progress being designed that you would like to talk about? GG: I'm doing a research on jail design FS: How can people contact you? GG: by mail: giorgio.gaudio@gmail.com - instagram: gigaudio - facebook. FS: Any other things you would like to cover that have not been covered in these questions? GG: Design is the solution to many things, just ask the right questions.
A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. Press Members: Register and login to request a custom interview with Giorgio Gaudio. |
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Good design deserves great recognition. |
A' Design Award & Competition. |