|
|
|||||||||||||||||
|
||||||||||||||||||
Editor Frank Scott (FS) from DesignPRWire has interviewed designer Changheon Lee (CL) for A’ Design Award and Competition. You can access the full profile of Changheon Lee by clicking here. |
||||||||||||||||||
Interview with Changheon Lee at Tuesday 20th of March 2018 FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer? CL: I am always curious, and I feel joy in expressing something. The decision to become a designer is because I am very interested in life style and I want to share it with people. FS: Can you tell us more about your company / design studio? CL: lch studio is a small independent studio. FS: What is "design" for you? CL: Giving people a better life And make society and nature more beautiful. FS: What is your favorite material / platform / technology? CL: I like rough materials. For example, rough(like Pure and natural) metals, wood, stones, etc. FS: When do you feel the most creative? CL: When I'm not doing a creative job, For example, when cleaning, when doing paperwork, when taking a walk FS: Which aspects of a design do you focus more during designing? CL: Concept, Delivery, expression and finish detail FS: What kind of emotions do you feel when you design? CL: fun, excitement, and naturalness. FS: What kind of emotions do you feel when your designs are realized? CL: feel tears. FS: What makes a design successful? CL: Observations and persistence. FS: From your point of view, what are the responsibilities of a designer for society and environment? CL: Designers should think about society and the environment in many ways. The design results are long-lasting. They affect our lives a lot. If it's simply designed to make money, it's death. FS: How do you think the "design field" is evolving? What is the future of design? CL: It seems to be becoming more digital.I fear this part of the world.Many things will be convenient, but they will lose many things.A lot of trivial feelings, textures. FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations? CL: Nature and things surrounding things FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country? CL: Republic of Korea, Sometimes the negative aspects of society are inspired by me. FS: Can you talk a little about your design process? CL: It is still independent designer, so I work mainly on computer. FS: What are 5 of your favorite design items at home? CL: Windows, pots, tea, paper and pens FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers? CL: Let's challenge ourselves. FS: What skills are most important for a designer? CL: Observation, presentation, persuasion FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.? CL: Pen, paper, and computer programs FS: Designing can sometimes be a really time consuming task, how do you manage your time? CL: Determine the amount of work to be done per day. FS: What type of design work do you enjoy the most and why? CL: These days, I am interested in architecture. FS: What are your future plans? What is next for you? CL: I am not sure about future plans.Keep challenging oneself. Feel nervous. FS: How can people contact you? CL: e-mail: lch_studio@hotmail.cominstagram: https://www.instagram.com/lch_studio/web site: https://www.lch-studio.net/
A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. Press Members: Register and login to request a custom interview with Changheon Lee. |
||||||||||||||||||
|
||||||||||||||||||
|
||||||||||||||||||
Good design deserves great recognition. |
A' Design Award & Competition. |