THE AWARD
CATEGORIES
REGISTRATION
SUBMIT YOUR WORK
ENTRY INSTRUCTIONS
TERMS & CONDITIONS
PUBLICATIONS
DATES & FEES
METHODOLOGY
CONTACT
WINNERS
PRESS ROOM
GET INVOLVED
DESIGN PRIZE
DESIGN STORE
 
THE AWARD | JURY | CATEGORIES | REGISTRATION | PRESS | WINNERS | PUBLICATIONS | ENTRY INSTRUCTIONS

Interview with Phebos Xenakis

Home > Designer Interviews > Phebos Xenakis

Editor Frank Scott (FS) from DesignPRWire has interviewed designer Phebos Xenakis (PX) for A’ Design Award and Competition. You can access the full profile of Phebos Xenakis by clicking here.

Interview with Phebos Xenakis at Saturday 22nd of April 2017
Phebos Xenakis
FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
PX: From a young age I used to admire the aesthetic beauty in nature and practice drawing and prototyping. My father was an architect and I always looked up to him, that was an important factor regarding my later life. High school was never really my thing and failing many of my theoretical exams didn't help either, this was the final sign I needed to change directions and enter an art school. There I studied architecture for the last 3 years of high school. Architecture was really interesting and fascinated me, but eventually I discovered there was a different field of studies that in my opinion offered more possibilities towards developing my creative side. It was product design. The possibilities were endless. I discovered you could design everything if so desired, from a small object like a pen to a complex hypercar. This is what attracted me the most in design, the vast variety of things that can be designed.

FS: Can you tell us more about your company / design studio?
PX: Currently I'm a graduated design student specialized in furniture design. With a new course involving packaging & brand design I hope to expand my knowledge around the subject. A design studio has not been established yet but I'm thinking about it. Of course this does not mean that as a young designer I don't accept projects.

FS: What is "design" for you?
PX: Personally, I think this is a question I cannot answer yet. It is suffice to say that I am too young and too unexperienced too already have an answer ready for a question like this.

FS: What kinds of works do you like designing most?
PX: I am currently focusing on furniture and packaging design. Furniture design is still my favourite design practice.

FS: What is your most favorite design, could you please tell more about it?
PX: Trapesi, the work I entered for A design competition is one of my latest and most favourite designs. It illustrates how an everyday object can evolve into a completely new design by making a few minor adjustments to the functionality and aesthetics.

FS: What was the first thing you designed for a company?
PX: The first piece I ever designed for an extern company was a stool consisting of UHPC and thermo ashwood. I named it Vemu, this project is currently exposed on my website.

FS: What is your favorite material / platform / technology?
PX: My internship at Sixinch brought me in contact with polyurethane coated furniture. For me, this was a whole new technology never seen before. The vast possibilities that can be achieved using this production technique are immense. It was the same production technique used in Trapesi.

FS: When do you feel the most creative?
PX: Allot of people think the best way to get creative is to sit behind a well organized desk with lots of paper and markers. I disagree, you can't always force these things. In my case most of my ideas are created when going out for a drink, when sitting on the train or going out with friends.

FS: Which aspects of a design do you focus more during designing?
PX: When designing a furniture piece most of the time this piece will contain a basic function. So it is easy to say that every piece from a certain sector will have the same basic function (like a chair and its function to create a sitting surface). It's my responsibility to manipulate the aesthetic and functional aspects of this piece to make it stand out from the rest.

FS: What makes a design successful?
PX: I am not one to judge. A design can look succesful in the eyes of one but look like a failure to the other.

FS: How can people contact you?
PX: I can be contacted through my email info@phebos-xenakis.be


FS: Thank you for providing us with this opportunity to interview you.

A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.


Press Members: Register and login to request a custom interview with Phebos Xenakis.


SOCIAL
+ Add to Likes / Favorites | Send to My Email | Submit Comment | Comment | Testimonials


 
design award logo

BENEFITS
THE DESIGN PRIZE
WINNERS SERVICES
PR CAMPAIGN
PRESS RELEASE
MEDIA CAMPAIGNS
AWARD TROPHY
AWARD CERTIFICATE
AWARD WINNER LOGO
PRIME DESIGN MARK
BUY & SELL DESIGN
DESIGN BUSINESS NETWORK
AWARD SUPPLEMENT

METHODOLOGY
DESIGN AWARD JURY
PRELIMINARY SCORE
VOTING SYSTEM
EVALUATION CRITERIA
METHODOLOGY
BENEFITS FOR WINNERS
PRIVACY POLICY
ELIGIBILITY
FEEDBACK
WINNERS' MANUAL
PROOF OF CREATION
WINNER KIT CONTENTS
FAIR JUDGING
AWARD YEARBOOK
AWARD GALA NIGHT
AWARD EXHIBITION

MAKING AN ENTRY
ENTRY INSTRUCTIONS
REGISTRATION
ALL CATEGORIES

FEES & DATES
FURTHER FEES POLICY
MAKING A PAYMENT
PAYMENT METHODS
DATES & FEES

TRENDS & REPORTS
DESIGN TRENDS
DESIGNER REPORTS
DESIGNER PROFILES
DESIGN INTERVIEWS

ABOUT
THE AWARD
AWARD IN NUMBERS
HOMEPAGE
AWARD WINNING DESIGNS
DESIGNER OF THE YEAR
MUSEUM OF DESIGN
PRIME CLUBS
SITEMAP
RESOURCE

RANKINGS
DESIGNER RANKINGS
WORLD DESIGN RANKINGS
DESIGN CLASSIFICATIONS
POPULAR DESIGNERS

CORPORATE
GET INVOLVED
SPONSOR AN AWARD
BENEFITS FOR SPONSORS
IMPRESSUM IMPRINT

PRESS
DOWNLOADS
PRESS-KITS
PRESS PORTAL
LIST OF WINNERS
PUBLICATIONS
RANKINGS
CALL FOR ENTRIES
RESULTS ANNOUNCEMENT

CONTACT US
CONTACT US
GET SUPPORT

Good design deserves great recognition.
A' Design Award & Competition.