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Editor Frank Scott (FS) from DesignPRWire has interviewed designer Ghazal Ghozat (GG) for A’ Design Award and Competition. You can access the full profile of Ghazal Ghozat by clicking here. |
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Interview with Ghazal Ghozat at Monday 28th of August 2023 FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer? GG: Yes, I have always been interested in art, and the intense attention to detail and interest in it led me to architecture and executive detailing, and for this reason, I chose to study architecture and then industrial design. FS: Can you tell us more about your company / design studio? GG: At the moment وmacral.chairs design studio is a place to enjoy design and details, and some products are completed in the design process based on process art. FS: What is "design" for you? GG: Design means creativity and details FS: What kinds of works do you like designing most? GG: The design of minimal and practical works. FS: What is your most favorite design, could you please tell more about it? GG: In general, it includes simplicity and complexity.My favorite designs from architecture to product are those that are simple yet complex. FS: What was the first thing you designed for a company? GG: Conceptual design for a peace center in tehran. FS: What is your favorite material / platform / technology? GG: My favorite material in architecture is brick and I am very interested in concrete in the product. FS: When do you feel the most creative? GG: Times that are affected from suffering to happiness and times that I need release. FS: Which aspects of a design do you focus more during designing? GG: Maybe it's a selfish answer, but enjoying the design is my priority.Because I believe this feeling is transferred in the product or architecture to peaple. FS: What kind of emotions do you feel when you design? GG: As I said before, the feeling of release. and then the burst of ideas FS: What kind of emotions do you feel when your designs are realized? GG: It is definitely a motivation to continue and try harder FS: What makes a design successful? GG: Design based on human laws and creative design FS: When judging a design as good or bad, which aspects do you consider first? GG: In my opinion, the purpose of the design should be considered first. Why is a bad design considered bad? Does it have any strengths? FS: From your point of view, what are the responsibilities of a designer for society and environment? GG: The designer must consider the environmental and social conditions in the beginning to present an ethical plan at the end FS: How do you think the "design field" is evolving? What is the future of design? GG: Currently, the future of design is very complex, with the progress of humanity, some of the human aspects have been reduced, but it can be a breakthrough if it is used correctly. FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition? GG: Last year, we held a public exhibition of the studio's products, and in that open concept collection, the intended audience was collected in the form of videos and photos in the future exhibition, I don't know yet. FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations? GG: My source of inspiration has always been nature, and for anyone who sees the details, nature is our great teacher FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design? GG: I am very interested in process art and I believe that sometimes the design itself can complete itself if we let it go, for example, new materials always generate ideas by themselves, and this time I am very attractive. FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country? GG: IRAN .It is effective for artists to do different works with their community and culture, because art that is not based on the culture of that region is separated FS: How do you work with companies? GG: According to their request, we undertake from the idea to the executive design FS: What are your suggestions to companies for working with a designer? How can companies select a good designer? GG: Companies should always prioritize and first know their needs well, such as those who have the right body sizes to buy clothes.A good designer is a fit and diligent designer FS: Can you talk a little about your design process? GG: First, the demands and needs of the design are raised, the background and culture are identified, and ideation begins as a brainstorm, ideas expand, small models are formed, and details begin.Testing different materials has always been part of the job FS: What are 5 of your favorite design items at home? GG: I did not understand the question FS: Can you describe a day in your life? GG: After the morning and the breakfast ceremony, I read a little and start my day with a book. After that, I go to the studio and start testing the materials on the works. After Tahir, I come home and after dinner we start watching series or moviesand we Talk about daily experiences FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers? GG: Be brave for new things that no one has done before FS: From your perspective, what would you say are some positives and negatives of being a designer? GG: The designer always has a sense of being alive and can get this sense of being alive from a stubborn employer FS: What is your "golden rule" in design? GG: Sometimes put yourself in the place of the audience of your plan FS: What skills are most important for a designer? GG: Everything, even cinema, is obligatory for a designer FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.? GG: Seeing the works of artists is my flourishing tool, from painters and sculptors, philosophers and athletes FS: Designing can sometimes be a really time consuming task, how do you manage your time? GG: If there is interest, being time-consuming is a part of the process and it manages the time itself because you get fed FS: How long does it take to design an object from beginning to end? GG: It depends on your timing and the material you use FS: What is the most frequently asked question to you, as a designer? GG: First, income is asked. Few people ask about design perspectives, but experts ask more about details FS: What was your most important job experience? GG: Working with concrete and making molds was a wonderful experience for me FS: Who are some of your clients? GG: interior designers FS: What type of design work do you enjoy the most and why? GG: Designing the details and implementing it is challenging FS: What are your future plans? What is next for you? GG: Using new materials in new places FS: Do you work as a team, or do you develop your designs yourself? GG: yes.I always prefer team work FS: Do you have any works-in-progress being designed that you would like to talk about? GG: Yes, we are currently working on an interior accessory that has unique features with light and recyclable materials. FS: How can people contact you? GG: Through Instagram and contact numbers and email FS: Any other things you would like to cover that have not been covered in these questions? GG: Knowledge alone is not enough, intelligence and interest must be together so that the final product is of quality
A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. Press Members: Register and login to request a custom interview with Ghazal Ghozat. |
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Good design deserves great recognition. |
A' Design Award & Competition. |