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Interview with Miroslav Stiburek

Home > Designer Interviews > Miroslav Stiburek

Editor Frank Scott (FS) from DesignPRWire has interviewed designer Miroslav Stiburek (MS) for A’ Design Awards and Competition. You can access the full profile of Miroslav Stiburek by clicking here.

Interview with Miroslav Stiburek at Thursday 10th of March 2016
Miroslav Stiburek
FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
MS: I never actually knew. All I always did was follow my feelings wherever it leads unless it's a place I don't want to go. I'm a self-learner and self-made designer and photographer, so I have always tried to figure it out on my own and learn from other people. I usually looked up to someone, until I realised that the only person I need to look up to is my inner voice and simply learn from other people. I discovered all my passion and abilities by trying and experimenting in various fields, until I found my love in art and design, where I realised that my fast learning, visual ability, logic and persistence pays off. My biggest influence is Antoni Gaudi, Mossimo Giannulli, Bob Marley, Yves Saint Laurent and Galileo Galilei.

FS: Can you tell us more about your company / design studio?
MS: I have just set up my new studio under my personal brand MIROSLAV Design Studio. I'm using my first name to signify and show my roots in the Czech Republic, as it's a slavic name that means peace (miro) and honour (slav). I never ever forget where I come from, and I would like to show that.

FS: What is "design" for you?
MS: Doing what I love and a tool to share the love and happiness I experience when being open to the world.

FS: What kinds of works do you like designing most?
MS: No preference. I love creating whatever form it takes. Anything that appears in my mind and sounds like a good thing to pursue. I learn by failing, and failure is a gift that I have learnt to love receiving.

FS: What is your most favorite design, could you please tell more about it?
MS: Antoni Gaudi's main hall in La Sagrada Familia. Spending an hour inside to appreciate the art that he created brings me immense joy and peace. Not only is the design and artwork incredible, but feeling the love that Gaudi has put into creating it, as well as the love of the builders and others who followed helped me quickly realise that his work is irreplaceable. All doing it for their belief in a higher purpose and love for something that goes beyond the consumer and material world. Gaudi is absolutely my favourite designer and artist, and it's due to his love for his craft and his desire to give something to the society, so for centuries people can find peace and love through his work.

FS: What was the first thing you designed for a company?
MS: A Website.

FS: What is your favorite material / platform / technology?
MS: Wood.

FS: When do you feel the most creative?
MS: After few days of intense introspection.

FS: Which aspects of a design do you focus more during designing?
MS: The social impact and what people will feel.

FS: What kind of emotions do you feel when you design?
MS: Love, Anxiety, Fear, Joy, Surprise, Courage, Respect and Openness.

FS: What kind of emotions do you feel when your designs are realized?
MS: Joy, self-acceptance, modesty, humility, love and peace.

FS: What makes a design successful?
MS: When the designer has full confidence in doing exactly what his true intuition tells him to do and when to do it.

FS: When judging a design as good or bad, which aspects do you consider first?
MS: I base my judgement based on my intuition and feelings that it gives me. I absorb it and usually see potential improvements to a design. After that I do some conscious reasoning, and I usually concentrate on the designer's personality and what they were thinking and feeling. I try to understand their intentions. Then I consider the aesthetics, and there I guess I think about my own way of seeing things, and maybe how the greats like Gaudi or Da Vinci would think about the issue. Then I think about my thinking and the way I'm thinking about it and whether something is not limiting me to see something more in it, but then I just accept myself and trust in my intuition, as I believe it's the highest form of intelligence.

FS: From your point of view, what are the responsibilities of a designer for society and environment?
MS: Ethics, accepting society and believing in people that they will figure it out, and not trying to imprint and force opinions onto them. Offer what a designer can offer, show it to as much people possible and see if people would like to be a part of it.

FS: How do you think the "design field" is evolving? What is the future of design?
MS: Designers will focus more on considering the feelings of the users. Feeling and happiness is everything. The future of design lies in psychology and society's self-growth.

FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition?
MS: I haven't had any exhibitions yet, I'm a newbie. I'm not there yet. One day.

FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
MS: Philosophy, sociology and pursuit of happiness. Also, I find inspiration in personalities and energies like Ray Charles, Mozart, Bob Marley, Yves Saint Laurent, and most importantly Antoni Gaudi.

FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?
MS: I design by following my intuition and drive, so whatever design appears in my head, I realise it and usually it's something that is pure and simple, yet inventive in nature. And it doesn't necessarily mean it's of physical appearance.

FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?
MS: I live in Prague. Since a young age I haven't received support in pursuing designing and art, and the country doesn't support this too much as well, so I had to figure out the hard way, which is good too, it made me more resilient. But I was always supported by my parents to pursue what I think I love. I lived in the UK for 4 years, where it was much better, however, I have fallen in love with Barcelona, and that place helped me and inspired me to find love in what I'm here to do, it's the place to be, and it's only a matter of time when I make the move. I feel design in the Czech Republic is still in its baby years, however, Czechs are hard workers and very keen on making original things and thoughts.

FS: How do you work with companies?
MS: I freelance for clients who I fall in love with. I don't work for companies that make money from human suffering and weaknesses.

FS: What are your suggestions to companies for working with a designer? How can companies select a good designer?
MS: Be open, listen and then trust your guts. When you feel good, it probably is good.

FS: Can you talk a little about your design process?
MS: I usually submit to complete openness and let things happen naturally. A design idea comes to me usually out of the blue while doing things completely irrelevant to the thing that is about to be designed, like doing the dishes or carrying a bag of freshly washed clothes. When the designed object appears in my head, I put it down on paper and I use drawing to explore the possible adjustments to the design, however, usually it's already completed before I start drawing anything.

FS: What are 5 of your favorite design items at home?
MS: Copic multiliner, paper, water fountain, my iMac and my philosophy.

FS: Can you describe a day in your life?
MS: I let things happen naturally, when I want to work I work, when I want to nap, I nap, if I don't want to eat, I don't eat, if I just want to spend a day watching movies, I watch movies, if I want to dance, I get up and dance. But if I was to describe some routine in my day, it's sitting at my desk and working on my iMac, listening to Ray Charles or Mozart while having movies playing in the background. This is almost a daily routine and it helps me get in the zone.

FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?
MS: Well hard to say, I'm one of them, even though my grey hair doesn't speak for it, but if I was to say anything, I would share one of my quotes: "The happier you are, the better choices you make.". Listen to yourself, introspect and then act on the newly discovered wisdom.

FS: From your perspective, what would you say are some positives and negatives of being a designer?
MS: + Living on the edge - It's a never ending curse

FS: What is your "golden rule" in design?
MS: Have full confidence in your intuition, unless you are currently suffering from depression :-).

FS: What skills are most important for a designer?
MS: Having confidence in one's intuition, and surrounding oneself with positivity and all kinds of love.

FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
MS: A cup of earl grey. Three copic marker and paper. Photoshop and Illustrator. My iMac with good internet connection. The complete works of Gaudi and movies such as Yves Saint Laurant, Ray or Amadeus. Music - Mozart, Ray Charles, Elvis Presley, Bob Marley. Enough of things things need to be going on in my space.

FS: Designing can sometimes be a really time consuming task, how do you manage your time?
MS: I have yet to figure it out completely, but I usually procrastinate and put myself under pressure, then I act on any thing that needs to be done. I usually do everything at once, I don't like doing things step by step, it seems slow to me.

FS: How long does it take to design an object from beginning to end?
MS: A glass takes me 1-2 hours from nothing to a finished visual with dimensions and chosen materials ready for production. A chair takes me 20-50 minutes. A pen takes me 30 minutes. A logo takes me 2 hours. Finding a universal key to happiness has already taken me a lifetime.

FS: What is the most frequently asked question to you, as a designer?
MS: Where do you get the inspiration from?

FS: What was your most important job experience?
MS: Creating a design proposal for Blink 182 website when I was around 20.

FS: Who are some of your clients?
MS: Ralph Lauren, G/FORE, Galvin Green, Puma Golf, Bull Pet, Stewart Golf

FS: What type of design work do you enjoy the most and why?
MS: I don't have a favourite, I love designing whatever form it takes. But graphics, because it helped me find my true love. Industrial design - to work on the edge of something. Furniture design - to create something beautiful for someone else's home. Social design - to make a difference and help society with finding happiness and purpose.

FS: What are your future plans? What is next for you?
MS: Moving to Barcelona. Devote myself to a higher purpose. Achieving the highest state of openness.

FS: Do you work as a team, or do you develop your designs yourself?
MS: I work on my own.

FS: Do you have any works-in-progress being designed that you would like to talk about?
MS: Many from industrial and furniture design to a social design concept. I don't like to talk about it too much, as I'm not too good with words, I would rather show the result when it's done.

FS: How can people contact you?
MS: My email: info@miroslavstiburek.com, phone: +420 777 209 307, LinkedIn: www.linkedin.com/in/miroslavstiburek

FS: Any other things you would like to cover that have not been covered in these questions?
MS: Yes. I have a one question for you. Are you doing what's true to your heart or true to your ego?


FS: Thank you for providing us with this opportunity to interview you.

A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.


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