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Interview with Yi-Sin Huang

Home > Designer Interviews > Yi-Sin Huang

Editor Frank Scott (FS) from DesignPRWire has interviewed designer Yi-Sin Huang (YH) for A’ Design Awards and Competition. You can access the full profile of Yi-Sin Huang by clicking here.

Interview with Yi-Sin Huang at Sunday 26th of April 2015
Yi-Sin Huang
FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
YH: In order to solve more issues which appear in the current productions, I like to observe and modify it. It is always feel good to break all of issues we have found in current productions and to make it better.

FS: Can you tell us more about your company / design studio?
YH: Create more goods to make our life more convenient.

FS: What is "design" for you?
YH: Make our life better.

FS: What kinds of works do you like designing most?
YH: Create the things to solve the problems and to present a new function and a new value upon people's life.

FS: What is your most favorite design, could you please tell more about it?
YH: Any designs can make our life better are my favorites.

FS: What was the first thing you designed for a company?
YH: Bicycle.

FS: What is your favorite material / platform / technology?
YH: Metal, carbon, and wooden are my favorite materials.

FS: When do you feel the most creative?
YH: When attend into the exhibition.

FS: Which aspects of a design do you focus more during designing?
YH: Safety and useful are two aspects I focus more during my designing.

FS: What kind of emotions do you feel when you design?
YH: Mostly, I keep careful emotion when I design.

FS: What kind of emotions do you feel when your designs are realized?
YH: When my designs are realized, I always feel released and joy.

FS: What makes a design successful?
YH: Present a life and a meaning into a project.

FS: When judging a design as good or bad, which aspects do you consider first?
YH: Every time after judging, I do review my project as a whole again no matter is good or bed.

FS: From your point of view, what are the responsibilities of a designer for society and environment?
YH: Make the project to live with our environment is the responsibility of a designer.

FS: How do you think the "design field" is evolving? What is the future of design?
YH: The design field is evolving with the new needs. And every one can be the designer because we all know very well what we expect.

FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition?
YH: 2014 IF IBDC Professionals online exhibitions all over the world. I would like to make most of designs I have now to be real and then to hold the exhibitions in locally Italy.

FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
YH: Daily experiences.

FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?
YH: Rational and simplify.

FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?
YH: Morality and virtue of Taiwan cultural are affects to my designs.

FS: How do you work with companies?
YH: Trust and mutual assistance are main keys to achieve our goal when I work with companies.

FS: What are your suggestions to companies for working with a designer? How can companies select a good designer?
YH: Respect each other's point of view and design professional knowledge.

FS: Can you talk a little about your design process?
YH: Observe, Analysis, Think, Make, Review, and Remake.

FS: What are 5 of your favorite design items at home?
YH: Water tap, Book shelve, Furniture, Chair, and Telephone.

FS: Can you describe a day in your life?
YH: Thinking, Observing, and Making.

FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?
YH: Making various, thinking different, reviewing, and exercise.

FS: From your perspective, what would you say are some positives and negatives of being a designer?
YH: Humble and progressive are positives thinking of being a designer. And self-centered and ignore the real needs are negatives behave of being a designer.

FS: What is your "golden rule" in design?
YH: Take it easy.

FS: What skills are most important for a designer?
YH: Careful and serious mind are most important skills for a designer.

FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
YH: Machinery design books are very useful tools for my design work.

FS: Designing can sometimes be a really time consuming task, how do you manage your time?
YH: Schedule my daily tasks.

FS: How long does it take to design an object from beginning to end?
YH: 3 to 6 month.

FS: What is the most frequently asked question to you, as a designer?
YH: What is your design inspiration of your designing?

FS: What was your most important job experience?
YH: Make samples and test samples.

FS: Who are some of your clients?
YH: Everyone can be my clients.

FS: What type of design work do you enjoy the most and why?
YH: I enjoy doing any type of design works because it helps my thoughts to be realized.

FS: What are your future plans? What is next for you?
YH: Plan to check out all of good designs all over the world.

FS: Do you work as a team, or do you develop your designs yourself?
YH: I develop my own designs.

FS: Do you have any works-in-progress being designed that you would like to talk about?
YH: Yes, and will update it in Karl H Studio web when is ready.

FS: How can people contact you?
YH: Via E-mail or FB or other social net work.

FS: Any other things you would like to cover that have not been covered in these questions?
YH: Not specific.


FS: Thank you for providing us with this opportunity to interview you.

A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.


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