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Interview with Te On Peter Lau

Home > Designer Interviews > Te On Peter Lau

Editor Frank Scott (FS) from DesignPRWire has interviewed designer Te On Peter Lau (TL) for A’ Design Awards and Competition. You can access the full profile of Te On Peter Lau by clicking here.

Interview with Te On Peter Lau at Sunday 14th of April 2013

FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer?
TL: Qualified interior and exhibition designer. Self-learnt product designer. Always love to resolve existing designs. Always love to design for non-majority. Believe product design has the largest social impact of all sorts of designs.

FS: Can you tell us more about your company / design studio?
TL: An international well-known architecture and interior design company.

FS: What is "design" for you?
TL: Excellent design is a combination of social need and functional aesthetic under constant tweaking and rectification.

FS: What kinds of works do you like designing most?
TL: Help products, design for non-majority, non healthy abled people and third world.

FS: What is your favorite material / platform / technology?
TL: Currently available material / platform / technology. Prefer no sky-high cost so everyone can afford design.

FS: When do you feel the most creative?
TL: Designing something that not many designers have designed or are designing.

FS: Which aspects of a design do you focus more during designing?
TL: Function, user and interface.

FS: What kind of emotions do you feel when you design?
TL: Exciting. Feel like fixing problems

FS: What kind of emotions do you feel when your designs are realized?
TL: Exciting. Feel like done conquering problems

FS: What makes a design successful?
TL: Excellent design is a combination of social need and functional aesthetic under constant tweaking and rectification.

FS: When judging a design as good or bad, which aspects do you consider first?
TL: Social need.

FS: From your point of view, what are the responsibilities of a designer for society and environment?
TL: Lesser fun designs. More needed designs. Needed design can be fun design. But fun is absolutely not my first design priority.

FS: How do you think the "design field" is evolving? What is the future of design?
TL: I am not qualified nor have enough knowledge to answer such huge design question.

FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition?
TL: I never have an exhibition

FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations?
TL: neglected and negative side of our society

FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design?
TL: resolving what have been overlooked in our society

FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country?
TL: Hong Kong. Yes I do feel my city affects my designs a lot. Because Hong Kong government sucks. Really sucks. Thus we have infinite samples of neglected and negative side of our city, and these samples serve as petroleum of my design engine.

FS: What are your suggestions to companies for working with a designer? How can companies select a good designer?
TL: I am not qualified nor have enough knowledge to answer such huge design question.

FS: Can you talk a little about your design process?
TL: See what is wrong in our society. Research how, when and why did it go wrong. Usually my design solution would have already shaped after these first two steps. Mostly because the 'wrong' is a neglected issue rather than an impossible-to-fix problem.

FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers?
TL: Do not become a designer if you want to be rich. Real designer should look for problems first, money last. Therefore, if you want to be a real designer, you need an OK pay job that may totally not related to design at all, but it must be good pay job so you can pay all your bills. And during your spare times, you do real design yourself.

FS: From your perspective, what would you say are some positives and negatives of being a designer?
TL: Positive - Able fixing problems. Negative- Knowing too many problems have not been fixed and need to be fixed.

FS: What is your "golden rule" in design?
TL: Social need and functional aesthetic.

FS: What skills are most important for a designer?
TL: Ethic thinking. And it is fading now.

FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.?
TL: My left hand, my brain, my stationary and my computer.

FS: Designing can sometimes be a really time consuming task, how do you manage your time?
TL: Do not sleep.

FS: How long does it take to design an object from beginning to end?
TL: Whatever time it takes.

FS: What type of design work do you enjoy the most and why?
TL: Product design. I believe product design has the largest social impact of all types of designs. Example: A good designed and affordable pen can be used and appreciated by almost everyone around the world.

FS: Do you have any works-in-progress being designed that you would like to talk about?
TL: A blind user mobile phone. Concept stage completed. Currently under iteration progress. A fashion that interprets contemporary capitalism lover relationship. A furniture that interprets a sorry boyfriend. A high heel design that explains military and fashion are both for show-off only. A blind user drawing device.

FS: How can people contact you?
TL: http://www.linkedin.com/pub/peter-lau/4a/11b/618


FS: Thank you for providing us with this opportunity to interview you.

A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.


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