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Editor Frank Scott (FS) from DesignPRWire has interviewed designer Peter Stasek (PS) for A’ Design Award and Competition. You can access the full profile of Peter Stasek by clicking here. |
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Interview with Peter Stasek at Monday 13th of August 2018 FS: Could you please tell us more about your art and design background? What made you become an artist/designer? Have you always wanted to be a designer? PS: I wanted always to be a designer. For this reason I have participated since my youth in many drawing courses. Later I have studyed The Bauhaus University in Weimar and became an architect. FS: Can you tell us more about your company / design studio? PS: The architectural concept matrixX architectures has been developed by myself and represents an innovative concept for architecture projects taking into account organic shapes and natural structures. Next to the progressive materials, the digital fabrication is amongst the most important creative components. An additional element of this concept is the inclusion of AR (augmented reality) in the form of audio and video surrounding concepts as well as holographic projections for visual space and structure expansion. The functional implementation of the projects is marked by an individual building and interior design and substantially contributes to the corporate identity of the company in the form of corporate architecture. The most important clients of matrixX architectures by Peter Stasek comprise multinational groups from the fields of new business development, biotechnology and lighting industry, operators of healthcare facilities, shops, shopping malls and others. Another project line is the development of facilities for renewable energies and environmentally friendly waste management. The creative main features of the projects of matrixX architectures by Peter Stasek are environmental soundness, steadiness and sustainability. The architectural projects by Peter Stasek have globally been presented on numerous architectural and design platforms and published by international publishing houses. FS: What is "design" for you? PS: The design is allways a visible concept expression, which is based on client requirements, reached designer knowledge and personal taste. The taste can always be improved but the taste feeling is not to learn. FS: What kinds of works do you like designing most? PS: I like to develope and shape forms which are based on wise theory as surce. This can concern very small projects until to rerraforming of big urban development areas. FS: What is your most favorite design, could you please tell more about it? PS: My most favorite design is based on the connection between the tangible and intangible. For this reason exist many instruments, among others the holography or the sound design for architecture based on the measured material swinging. FS: What was the first thing you designed for a company? PS: Dental practice which design was based on the patient psychology. FS: What is your favorite material / platform / technology? PS: All materials which can be used for 3d printing. FS: When do you feel the most creative? PS: When I see a complex task which is to be define in form of design. FS: Which aspects of a design do you focus more during designing? PS: To expand the bounderies of content visibility for each viewer or user. FS: What kind of emotions do you feel when you design? PS: The emotion is very simple; to feel free! FS: What kind of emotions do you feel when your designs are realized? PS: It's never something new, it represents always the next step in form of materialisation of already existing imaginations and it is great. FS: What makes a design successful? PS: To finde own concept based on a good theory and existing taste. FS: When judging a design as good or bad, which aspects do you consider first? PS: The judging is always a personal perception and this is so ok. The act of performing is a personal act and the judging act is likewise a personal act. The consideration of a design or art object can differ millionfold..... FS: From your point of view, what are the responsibilities of a designer for society and environment? PS: This is a very big challenge. Every designer should use the most progresive methods under the responsibilities for the society and the enviroment. Only in this manner is possible to extend the story of the humanity (a little bit). FS: How do you think the "design field" is evolving? What is the future of design? PS: The future of design is the utilization of the simplest materials in connection with progressive technologies, e.g. in form of 3d printing. FS: When was your last exhibition and where was it? And when do you want to hold your next exhibition? PS: One of my best solo exhibitions was in the Charles University in Praque.As a great recognition, I felt the invitation to the Architecture Biennale 2014 in Venice (Palazzo Mora).The next exhibition is expected to be in London next year. FS: Where does the design inspiration for your works come from? How do you feed your creativity? What are your sources of inspirations? PS: The biggest inspiration I can find exist in the nature. This represent my most important creation feed. FS: How would you describe your design style? What made you explore more this style and what are the main characteristics of your style? What's your approach to design? PS: My design is based on organic shapes which stand as counterparts to geometrical forms. I find this combination as the best kind of impression concerning my proposed style. I will never only create such forms which you can experiance e.g. within an octopus stomach. A little bit geometry need everyman. FS: Where do you live? Do you feel the cultural heritage of your country affects your designs? What are the pros and cons during designing as a result of living in your country? PS: Now I am living in Germany, but I feel to be anywhere. For this reason I think to be able to change my current location aginst others at any time... Sure I feel the heritage affects of the europe culture but I am thinkink to be prepared to assume also the parts of design perception of every alien. For this reason I would like to cooperate in the near future with some Martians. The most important part of every creation development is to feel oneself free. This is the ultimate ambition I know.... FS: How do you work with companies? PS: I cooperate with more companies concerning the design development, for example in the area of lighting design as well as of construction and building engineering. FS: What are your suggestions to companies for working with a designer? How can companies select a good designer? PS: It depends on equirements which the company expectants. The best selection backround are always playing the accomplished works as an undoubtful designer assessment. FS: Can you talk a little about your design process? PS: The first right idea in form of a skech is almost the base for the finished design. FS: What are 5 of your favorite design items at home? PS: "Poseidon" a bronze scultpure shaped by my wife Luana Kroner-Stasek"Mephisto" a bronze scultpure shaped by my wife Luana Kroner-Stasek"Genesis" a bronze scultpure shaped by my wife Luana Kroner-StasekCini&Nils Lamp at my work tableVitra office chair at my work table FS: Can you describe a day in your life? PS: I have a very long shower time abot three hours daily for the reason of many interruption. The shower represent for me a thinking cabin and an important birthplace of many ideas. When an idea comes, I go to my work table and forgote complete to proceed the shower procedure for a long time...The next steps are following:working, meetings, working FS: Could you please share some pearls of wisdom for young designers? What are your suggestions to young, up and coming designers? PS: To be never doubtful about your creations. Never change everything after a lost business or competition. The good own design development needs more time for oneself, less suggestions made by the neighborhood. FS: From your perspective, what would you say are some positives and negatives of being a designer? PS: This is the game between to be successful or not. The positive is to use the possibility of self-portrayal. To make some imaginations come true. The negative is always to realize to be not able to come forward with any ideas ... FS: What is your "golden rule" in design? PS: to be never in doubt about sth FS: What skills are most important for a designer? PS: imagination, drawing, 3d thining, taste FS: Which tools do you use during design? What is inside your toolbox? Such as software, application, hardware, books, sources of inspiration etc.? PS: drawings, models, CAD software at the end FS: Designing can sometimes be a really time consuming task, how do you manage your time? PS: from task to task very individual FS: How long does it take to design an object from beginning to end? PS: it is very individual because this depend mostly on the client, the buiding owner FS: What is the most frequently asked question to you, as a designer? PS: I do not run statistics there FS: What was your most important job experience? PS: I think this happen just now... FS: Who are some of your clients? PS: global industries such as the Abbott Laboratories as well as many private clients which wont to be not named FS: What type of design work do you enjoy the most and why? PS: the early development stage, the first sketches and the first working model FS: What are your future plans? What is next for you? PS: The development of new industrial buildings under the sign of corporate architecture. The development of a new style of clinics that should be more human. FS: Do you work as a team, or do you develop your designs yourself? PS: The first design ideas are always develop by myself. For the further project elaboration I appreciate the contrubution of my team and other experts. FS: Do you have any works-in-progress being designed that you would like to talk about? PS: Here are some big projects that are still confidential. In addition to vertical farming, it also affects larger agricultural projects, which should focus on plant production under the latest environmental requirements. FS: How can people contact you? PS: at all times via mailarchitect@stasek.de FS: Any other things you would like to cover that have not been covered in these questions? PS: I think that all creation processes have an unavoidable effect in terms of the quantum physical impact. Good ideas are stored in so-called morphogenetic fields. So the more good design we strive to develop, the more everyone else gets involved in the process and is indirectly influenced to improve their own tastes.
A’ Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. Press Members: Register and login to request a custom interview with Peter Stasek. |
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Good design deserves great recognition. |
A' Design Award & Competition. |