kt wiz Mascot (vic & ddory) Brand Identity by Yonu Cho

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DESIGN DETAILS
DESIGN NAME:
kt wiz Mascot (vic & ddory)

PRIMARY FUNCTION:
Brand Identity

INSPIRATION:
In this project, the western 'wizard' is redefined as 'Dokkebi', a traditional magical creature in Korea. We were inspired by the graphical patterns of Dokkebi at Hwaseong fortress, a landmark of the Suwon City. Ordinary form of Dokkebi may look a little scary but it still gives silly fun impression. Unlike horrifying monsters, Dokkebi can be mischievous but once they become your friends, they help you with miraculous power and make your wish come true. Reflecting their nature, characteristic and background, the story of vic and ddory was made.

UNIQUE PROPERTIES / PROJECT DESCRIPTION:
< vic & ddory are the mascot of kt wiz, the 10th professional baseball team of Korea Telecom launched in Korea, winter 2013. > Together, they are pronounced as 'victory' to mean the success of kt wiz. Inspired by the concept of 'Magic' generated from the team's name, cute monsters with magical power were born. Targeting at the growing population of female and children baseball fans, the monsters are made of furry fabric to give an attractive yet comfortable feel. They also have their own birth story: Two little monsters living in the Suwon home stadium happen to get magical symbol and become 'vic' and 'ddory', to lead the fans to cheer for kt wiz. We utilized kt wiz brand identity by using the main brand colors black, white, and red. Merchandize products with the mascot such as cushion, bag, cap and doll are also widely loved after being released.

OPERATION / FLOW / INTERACTION:
kt wiz mascot vic and ddory open new possibility to go beyond the scope of a typical baseball brand as well as to enter the area of entertainment. Also it targets towards a broader audience; women and children. Consistent brand identity is indicated on vic and ddory's detail which establishes a strong collective feel. vic and ddory perform and lead cheering fans at games in their mascot costumes. To build intimacy, they sometimes interact with the fans outside of stadium such as at the shopping mall, workplaces and subway.

PROJECT DURATION AND LOCATION:
- Project period : January ~ November, 2013 - Release date : November 14, 2013 BI Launching (Press conference) - Designed developed by : Staff in U.S. and Korea

FITS BEST INTO CATEGORY:
Graphics, Illustration and Visual Communication Design

PRODUCTION / REALIZATION TECHNOLOGY:
- 2D Software : Adobe Creative Suite, Indesign - 3D Software : 3DS Max, Maya, Rhino - Movie Software : Adobe Premiere, Adobe After Effect - Modeling : Prototyping, Foam modeling - Material : Plush, Synthetic fiber batting, Polyester Fiber, Latex, Eye mesh, Shoe Covers, Foam

SPECIFICATIONS / TECHNICAL PROPERTIES:
-

TAGS:
kt wiz, baseball, Brand Identity, BI, sports, sports branding, South Korea, vic, ddory, mascot design, mascot, character

RESEARCH ABSTRACT:
At the early stage, 'Design Preference Survey' was conducted with 530 baseball fans and based on their feedbacks we objectified our design direction. By completing research and analysis on 130 domestic and international mascots we discovered three key factors for successful mascot development: First, the design should be appealing to children and women since they are making a majority of purchase. Second, use soft fabric and third, create an interesting background story and make the character alive! At design stage, we showed sample products to 25 children from age 4 to 13 and received feedback. They preferred cute looking appearance along with soft furry fabric. Majority said furry fabric makes them want to cuddle and it feels very similar to the mascot costume. Referring to the insights, the final design concept was selected. Entertaining personalities are commonly found in popular mascots of all time. We gave vic & ddory a special personality and an interesting background story. Also we created an animation video to help audience's understanding which made the story complete.

CHALLENGE:
Mascot costume design requires attention to details and numerous considerations on movability as they perform in the stadium environment. During the model making stage, we tried proportion of 1:3 and 1:4 (head: body) just like a common animation character. But the head portion was too big to move actively during the performance in the stadium. We tried 1 to 7 or maybe 8 and it looked less friendly. After completing wide range of testing with the costume prototype, kt wiz mascot design was completed with cuteness and agility. To share it with the public, we even produced video clips of vic and ddory in real life riding a motorcycle, performing in dance battle and commuting on subway to further promote.

ADDED DATE:
2014-02-18 21:44:32

TEAM MEMBERS (4) :
- Creative Director : Leehwan Kang, - Lead Designer : Jaehee Lim, - Designers : Sooyeon Kang, Yunseung Oh and - Design Partner : Locus

IMAGE CREDITS:
Photogrpher Junghwan Yoo, kt wiz mascot, 2013

Visit the following page to learn more: http://ktwiz.co.kr/web/wizbi/mascot.do


CLIENT/STUDIO/BRAND DETAILS
NAME:
kt

PROFILE:
< kt, leading the development of the information and communications industries of Korea since its foundation in 1981.> < Quadrupling the number of fixed lines in 12 years. > Expanding 4.5 million fixed lines to 20 million in just 12 years, kt introduced universal telephone service to every citizen of Korea, leading the development and advancement of communications services. More recently, kt established an advanced broadband network for the first time in Asia, and launched Korea's first communication satellite 'Mugunghwa (Sharon's Rose)', contributing to making Korea one of the most advanced countries in information and communications. < More than just fixed lines, into the wireless internet business. > As becoming a government-funded corporation in 1997, kt changed its business portfolio by focusing more on wireless and internet services instead of fixed lines. Taking over Hansol M.com and merging with its subsidiary KTF, kt expanded its business scope and included mobile communication as its main service. kt became a privately owned company in 2002 and began concentrating on building broadband network. As a result, the company set several new records including the increase of ADSL subscribers to 6 million in just 3 years and played a leading role in the age of digital networking. < A growing corporation, prepared for the age of convergence > kt will continue to make efforts to play a leading role in the global market and become a trustworthy company by fulfilling corporate responsibility and ensuring quality service and technology in the age of convergence where voice and data, fixed and mobile, and communications and broadcasting services are converged. < Global kt > Meanwhile, kt also became a global corporation by tapping into overseas markets. In particular, kt’s mobile subsidiary NTC enlisted more than one million subscribers in 2007 in Primorsky Krai, Russia and was selected as the best corporate in social contribution in the Russian province. In 2009, kt merged with KTF to keep pace with the global trends of fixed/mobile convergence and entered the new era of convergence, following those of CDMA and ADSL.



NOMINATION DETAILS

Kt Wiz Mascot (vic & Ddory) Brand Identity by Yonu Cho is a Nominee in Graphics, Illustration and Visual Communication Design Category.

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AWARD DETAILS

Kt Wiz Mascot (vic & Ddory) Brand Identity by Yonu Cho is Runner-up for A' Design Award in Graphics, Illustration and Visual Communication Design Category, 2013 - 2014.



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