DESIGN NAME: Time Capsule
PRIMARY FUNCTION: Toy
INSPIRATION: By seeing children disappearing in technology more and more each day and their physical and social activities to real world decreasing has been a motivation to start the process of designing a toy which would be a solution to the problems that have been mentioned.
Instead of forcing children to give up technology, Time Capsule seek assistance from virtual and imagination to establish more sociable and active beings that renew their lifestyle and reconnect them to actual world.
UNIQUE PROPERTIES / PROJECT DESCRIPTION: Time Capsule is an educational toy which contains physical and digital parts simultaneously. That is based on the recent years data on developing of startup companies that have been more successful than any other kind in the world. By enhancing the positive features and eliminating the negative ones, it would cause to enormous changes in children lifestyle in future.
Time Capsule can result in a society filled with compassionate human beings who know in which area their talents lies in and what they are capable of based on the analysis that had been made by Time Capsule observation system.
OPERATION / FLOW / INTERACTION: Time Capsule with the interchangeable body has the availability to change its appearance and be customized by individuals imagination. Selectable packs could be attached on either outside or inside body and be controlled by the means of inner communication system.
PROJECT DURATION AND LOCATION: The project started in 2018 in Tehran,Iran and had been finalized in March of 2021.
FITS BEST INTO CATEGORY: Toys, Games and Hobby Products Design
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PRODUCTION / REALIZATION TECHNOLOGY: Like a spaceship,Time Capsule is capable to transfer electricity through the its body with the means of wireless auto-system and different kinds of packs with diverse functions can be attached to the body. This feature made the connection between virtual packs with different formats of software and animations possible.
SPECIFICATIONS / TECHNICAL PROPERTIES: flexible
TAGS: life style, mental activity, fostering children's talent, educational method, teamwork training, discovering children's talents, physical activity
RESEARCH ABSTRACT: Research had been made in the area of children behavior based on their age group and specification that belongs to different stages. It also has been research about the data gathering and storing system. In addition there had been studies in the field of social networking and how they have been changing human lives.
CHALLENGE: The most challenging issue was to make accurate connection among the different research sections, such as storing data, markets, physical appearance and game characters. The other challenge was to make the design desirable for all children between the ages of 5 to 16.
ADDED DATE: 2021-06-14 08:39:48
TEAM MEMBERS (1) : Shahrooz zomorrodi
IMAGE CREDITS: Shahrooz Zomorrodi, 2021.
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