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The Playhouse Residential House by House Of Beast

Home > Winners > Design #50090 >Interview
Editor Frank Scott (FS) from DesignPRWire has interviewed designer House Of Beast (LS) for A' Design Awards and Competition. You can access the full profile of House Of Beast by clicking here. Access more information about the award winning design The Playhouse here.



Interview with House Of Beast at Monday 12th of September 2016

FS: What is the main principle, idea and inspiration behind your design?
LS: Aesthetic of Italian & Mid-Century modern design with a restrained opulence. The works of Franco Albini, Jean Royere, Jean Prouve are the path of my inspiration. Creating spaces that are a shared experience. The flow of the space is essential cos it's the back bone of a masterpiece. Nailing the details and the quality of craftsmanship is important to our design.

FS: What has been your main focus in designing this work? Especially what did you want to achieve?
LS: To create a luxurious 'mix styles' private dinner-party venue is the mission. The most challenging part of this project is how to infuse the ethnic sense of colors and patterns into a rustic industrial style seemingly.

FS: What are your future plans for this award winning design?
LS: A collection of custom crafted furniture of my own.

FS: How long did it take you to design this particular concept?
LS: It takes me a bit longer than usual. Spend a lot of time researching and sourcing artisanal materials. Took me almost a month to root down the concept for this project

FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
LS: It's rare for us to come across with an opportunity like this in Hong Kong. It's like a dream comes true!

FS: Where there any other designs and/or designers that helped the influence the design of your work?
LS: The unique design of the De Sede DS600 sofa has made an great impression on this project The yellow Moroso chairs designed by Patricia Urquiola bring out the essences of teppanyaki counter like magic!

FS: How did you come up with the name for this design? What does it mean?
LS: The 'PLAYHOUSE' ..... The 'Play label' of Comme de Garçon. Just one simple word can have so much depth in it.

FS: Which design tools did you use when you were working on this project?
LS: Adobe Photoshop & Illustrator, AutoCad, 3D Max

FS: What is the most unique aspect of your design?
LS: Glory days of Studio 54 by Ian Schrader & Steve Rubell

FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
LS: We've collaborated with Custom chalk, a talented chalk art artist Christopher J Hughes from New York to create three amazing murals for the main dining area.

FS: What is the role of technology in this particular design?
LS: Home Automation System

FS: What are some of the challenges you faced during the design/realization of your concept?
LS: Too many things but too little time. The timeline was so tight!

FS: How did you decide to submit your design to an international design competition?
LS: It's a big deal to me that the award have great judgement on the finalists and it also has loads of coverage by well-known design magazines, bloggers and and web magazines. The main reason is that I couldn't resist the beauty of the gold award trophy. It's just so cool!

FS: What did you learn or how did you improve yourself during the designing of this work?
LS: Need to be well organized and micro manage every design details. Be prepared for all the unexpectedly surprises.


FS: Thank you for providing us with this opportunity to interview you.

A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.

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