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Oculus Mega Yacht by E. Kevin Schopfer AIA, RIBA

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Editor Frank Scott (FS) from DesignPRWire has interviewed designer E. Kevin Schopfer AIA, RIBA (ES) for A' Design Awards and Competition. You can access the full profile of E. Kevin Schopfer AIA, RIBA by clicking here. Access more information about the award winning design Oculus here.



Interview with E. Kevin Schopfer AIA, RIBA at Monday 28th of September 2015

FS: What is the main principle, idea and inspiration behind your design?
ES: The goal was to test the bounds of conventional yacht design. This manifested itself as a more free flowing and narrative design.

FS: What are your future plans for this award winning design?
ES: Future plans must always include the hope of actually finding the perfect client to build it.

FS: How long did it take you to design this particular concept?
ES: About two years.

FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
ES: We started large. The smaller yachts are plentiful and there seems more initial opportunity in this scale. This was self initiated.

FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
ES: No, we retain all rights.

FS: What made you design this particular type of work?
ES: The design is more "liquid" and flowing and has a distinct personality, one which is comfortable on the water.

FS: Where there any other designs and/or designers that helped the influence the design of your work?
ES: A broad mixture of people and creatures.

FS: Who is the target customer for his design?
ES: A very small customer base with imagination and sufficient funds to achieve its completion.

FS: What sets this design apart from other similar or resembling concepts?
ES: It breaks the "mold" of "tiered" design and infuses the frame with a narrative which can be open to interpretation. Its personality is engaging.

FS: How did you come up with the name for this design? What does it mean?
ES: The original intent was that of a squid and its large dominant eye. The eye, or "Oculus" brings out the yacht's character.

FS: Which design tools did you use when you were working on this project?
ES: 3D modeling blending sketches and mock-ups.

FS: What is the most unique aspect of your design?
ES: (See 11)

FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
ES: We brought in a variety of expertise including naval architects and marketing experts.

FS: What is the role of technology in this particular design?
ES: Technology will play a heavy role in the actual construction. There are multiple complex surfaces which will demand exacting and challenging applications.

FS: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
ES: We focused on existing markets, luxury derivatives, and potential future needs.

FS: What are some of the challenges you faced during the design/realization of your concept?
ES: The interpretation the form and its nuances into a cohesive design which maintained its own characteristics.

FS: How did you decide to submit your design to an international design competition?
ES: We felt Oculus was worthy of recognition and felt this competition was an ideal format for such.

FS: What did you learn or how did you improve yourself during the designing of this work?
ES: We learned a great deal about the manipulation of forms and the exacting content of a controlled space. As a "vessel" this is an ongoing challenge.

FS: Any other things you would like to cover that have not been covered in these questions?
ES: I think we've covered the basics.


FS: Thank you for providing us with this opportunity to interview you.

A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.



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