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Kalamis Liman Restaurant Restaurant by Ayhan Güneri

Home > Winners > Design #32550 >Interview
Editor Frank Scott (FS) from DesignPRWire has interviewed designer Ayhan Güneri (AG) for A' Design Awards and Competition. You can access the full profile of Ayhan Güneri by clicking here. Access more information about the award winning design Kalamis Liman Restaurant here.



Interview with Ayhan Güneri at Friday 18th of April 2014

FS: What is the main principle, idea and inspiration behind your design?
AG: Each space that will be animation, to show as if real, was the main principle.

FS: What has been your main focus in designing this work? Especially what did you want to achieve?
AG: The main purpose is that prepare an animation to make manager of restaurant known.

FS: What are your future plans for this award winning design?
AG: Our future plan is improve our animation department ‘’pixel a studio‘’ .

FS: How long did it take you to design this particular concept?
AG: All animation renderings were prepared in 800 hours render time and 10 days modelling period.

FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
AG: 5 It is an animation that supply the needs of our client.

FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
AG: The project is scheduled to enter service in 2014.

FS: Where there any other designs and/or designers that helped the influence the design of your work?
AG: We were completed the project with our knowledge and experiences of animation.

FS: Who is the target customer for his design?
AG: Investor of restaurant, architecture firm that design the project.

FS: What sets this design apart from other similar or resembling concepts?
AG: Mapping and lighting Technologies.

FS: How did you come up with the name for this design? What does it mean?
AG: The name of the restaurant.

FS: Which design tools did you use when you were working on this project?
AG: As 3Ds max, AutoCad, V-Ray programs and high capacity computers.

FS: What is the most unique aspect of your design?
AG: Each space, stands as if alive.

FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
AG: We collaborate with supervisor of story board.

FS: What is the role of technology in this particular design?
AG: Existence of animation owes technology.

FS: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
AG: Light and shade that in real spaces and accesories which were an effect as if experiencing, were analyzed.

FS: What are some of the challenges you faced during the design/realization of your concept?
AG: Long render times and rendering of scenes to be too full.

FS: How did you decide to submit your design to an international design competition?
AG: Perceive that making a precious work inclusive of lots of animation, encourage us to take part in competition.

FS: What did you learn or how did you improve yourself during the designing of this work?
AG: Each animation scene is a new experience for us.

FS: Any other things you would like to cover that have not been covered in these questions?
AG: Thank you for everything.


FS: Thank you for providing us with this opportunity to interview you.

A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.



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