|
|
|||||||||||||||||
|
||||||||||||||||||
Editor Frank Scott (FS) from DesignPRWire has interviewed designer Eric Schockmel (ES) for A' Design Awards and Competition. You can access the full profile of Eric Schockmel by clicking here. Access more information about the award winning design VESTIBULE (Circuit II) here. |
||||||||||||||||||
Interview with Eric Schockmel at Tuesday 15th of April 2014 FS: What is the main principle, idea and inspiration behind your design? ES: "What If You Created Artificial Life And It Started Worshipping You" FS: What has been your main focus in designing this work? Especially what did you want to achieve? ES: The installation seeks to create an atmospheric space with two distinct poles: A primal/transcendental side, as well as a material/technical one. FS: What are your future plans for this award winning design? ES: Elements of this will be included in a location-specific installation later this year at Luxembourg's Casino Forum d'Art Contemporain. FS: How long did it take you to design this particular concept? ES: About 6 weeks. FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration? ES: Based on my personal practice, it was a response to an invitation by gallery Bergman Berglind to exhibit in their space. FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself? ES: The work is available in an edition of 5 and instances are available for sale. contact@ericschockmel.net for enquiries. FS: What made you design this particular type of work? ES: I decided that a multi-screen installation work was suited particularly well for the space and mood of the project. FS: Where there any other designs and/or designers that helped the influence the design of your work? ES: Various moving image designers and video games have shaped my ideas over time. FS: Who is the target customer for his design? ES: Anyone open to experience them. FS: What sets this design apart from other similar or resembling concepts? ES: Not sure how this question relates to this particular work. FS: How did you come up with the name for this design? What does it mean? ES: A vestibule is an intermediate space between the outside and inside of a building or complex of rooms. It represents a threshold of entry. In this case, it is a threshold between ancient patterns of worship and the complexity of artifical consciousness. FS: Which design tools did you use when you were working on this project? ES: 3D animation software, as well as tools for post-processing and editing. FS: What is the most unique aspect of your design? ES: The story. FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills? ES: Not really. FS: What is the role of technology in this particular design? ES: It is the essence of both the narrative and the physical medium. FS: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design? ES: Not much. The research was mainly narrative and aesthetic. FS: What are some of the challenges you faced during the design/realization of your concept? ES: Hardware limitations impacting render speeds. FS: How did you decide to submit your design to an international design competition? ES: By accepting an invitation. FS: What did you learn or how did you improve yourself during the designing of this work? ES: Like most moving image projects, the production of Vestibule allowed me to refine my technical skills and. It also allowed me to tell another part of the story world that my works are based in. FS: Any other things you would like to cover that have not been covered in these questions? ES: I am available for commissions. Enquiries: contact@ericschockmel.net
A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. |
||||||||||||||||||
|
||||||||||||||||||
|
||||||||||||||||||
Good design deserves great recognition. |
A' Design Award & Competition. |