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Hinemosu 30 Computer Display by Yuichiro Katsumoto

Home > Winners > Design #159382 >Interview
Editor Frank Scott (FS) from DesignPRWire has interviewed designer Yuichiro Katsumoto (YK) for A' Design Awards and Competition. You can access the full profile of Yuichiro Katsumoto by clicking here. Access more information about the award winning design Hinemosu 30 here.



Interview with Yuichiro Katsumoto at Friday 24th of May 2024

FS: What is the main principle, idea and inspiration behind your design?
YK: Creating ideas from prototyping and tinkering. To realise a concept in a simple way.

FS: What has been your main focus in designing this work? Especially what did you want to achieve?
YK: I wanted to explore the expressive possibilities of banded objects and convey their beauty and interest.

FS: What are your future plans for this award winning design?
YK: I would like to increase the size of the device and install it permanently in public spaces.

FS: How long did it take you to design this particular concept?
YK: I have been researching information presentation with linear objects since 2016. It was in 2021 that I realised the potential of strip-shaped objects, and it was in 2022 that the concept directly linked to this work was born.

FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration?
YK: There was no client for this project. I was looking for expression by linear objects rather than point objects.

FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself?
YK: I have not decided.

FS: What made you design this particular type of work?
YK: Computers use pixels to present information, while humans use lines rather than dots to write and draw. Interested in this difference, I started working on using computers to control linear objects and present the information.

FS: Where there any other designs and/or designers that helped the influence the design of your work?
YK: The representation of information through material is one of the themes of the 21st century. It has been challenged by masters such as Daniel Rozin, Jurius Popp and Art+Com.

FS: Who is the target customer for his design?
YK: I was making this work with the intention of communicating my findings to typographers and media artists.

FS: What sets this design apart from other similar or resembling concepts?
YK: It differs from its predecessors in that it uses linear objects. Computing and digital ideas try to make all objects discrete. But perhaps because we humans value continuity, we prefer to metaphorise even life in terms of lines rather than dots. Lines are imbued with human feelings. If this is the case, computers should also be able to handle lines.

FS: How did you come up with the name for this design? What does it mean?
YK: The name of the work means 'from morning to night' in Japanese. The idea came from the way it is constantly changing.

FS: Which design tools did you use when you were working on this project?
YK: Anything I need.

FS: What is the most unique aspect of your design?
YK: New and good. My work fuses research and design.

FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills?
YK: No.

FS: What is the role of technology in this particular design?
YK: For design, technology is like a car. If you drive well, you can go fast and far.

FS: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design?
YK: I am constantly trying out materials, mechanisms, behaviour and shapes. For me, the trial and error itself is research, and the result of the research is the work.

FS: What are some of the challenges you faced during the design/realization of your concept?
YK: Materials and durability,

FS: How did you decide to submit your design to an international design competition?
YK: I wanted to spread my findings to the public.

FS: What did you learn or how did you improve yourself during the designing of this work?
YK: It is a hard fun to struggle with materials and mechanisms that are unfamiliar to me. There were many first-time experiences in this time too and I learnt a lot.

FS: Any other things you would like to cover that have not been covered in these questions?
YK: I always thank my family and friends.


FS: Thank you for providing us with this opportunity to interview you.

A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers.



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