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Editor Frank Scott (FS) from DesignPRWire has interviewed designer Ariel Palanzone (AP) for A' Design Awards and Competition. You can access the full profile of Ariel Palanzone by clicking here. Access more information about the award winning design Organic Series here. |
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Interview with Ariel Palanzone at Thursday 19th of May 2022 FS: What is the main principle, idea and inspiration behind your design? AP: This series of images arise from the experimentation of shapes, textures and lighting through 3d software. FS: What has been your main focus in designing this work? Especially what did you want to achieve? AP: My focus was on the idea of creating a universe of organic and abstract creatures. FS: What are your future plans for this award winning design? AP: I hope that they will have a lot of exposure and can be exhibited in some art space. FS: How long did it take you to design this particular concept? AP: It has taken me a few years. FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration? AP: I have designed it out of a personal need to explore digital art and sculpture. Also to get out of work obligations and be able to develop my artistic skills. FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself? AP: I hope to be able to sell them to some collector, gallery or art museum. FS: What made you design this particular type of work? AP: experimentation FS: Where there any other designs and/or designers that helped the influence the design of your work? AP: Six N Five has been a reference for me. FS: Who is the target customer for his design? AP: There are no customers FS: What sets this design apart from other similar or resembling concepts? AP: My artistic subjectivity. FS: How did you come up with the name for this design? What does it mean? AP: The name has to do with these living sculptures that represent living organisms that coexist with each other in this imaginary world. FS: Which design tools did you use when you were working on this project? AP: Basically I have used Cinema 4D and Photoshop. But the first tool was a pencil and paper to sketch the ideas. FS: What is the most unique aspect of your design? AP: The materiality, morphology and composition. FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills? AP: I have done this project alone. FS: What is the role of technology in this particular design? AP: It is essential to materialize the concepts in a realistic way. FS: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design? AP: I have investigated about the living organisms of nature and also about abstract sculptures. FS: What are some of the challenges you faced during the design/realization of your concept? AP: The main challenge was to achieve harmony in the composition and general arrangement of the elements for the different images. FS: How did you decide to submit your design to an international design competition? AP: Only for curiosity. It was something like throwing a bottle into the sea with a message inside and seeing what happens. FS: What did you learn or how did you improve yourself during the designing of this work? AP: I have learned a lot about 3D modeling and texturing. It has also been useful for me to improve my lighting techniques. FS: Any other things you would like to cover that have not been covered in these questions? AP: You can see more of my work here https://www.instagram.com/ariel_palanzone/
A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. |
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Good design deserves great recognition. |
A' Design Award & Competition. |