|
|
|||||||||||||||||
|
||||||||||||||||||
Editor Frank Scott (FS) from DesignPRWire has interviewed designer Mateus Morgan (MM) for A' Design Awards and Competition. You can access the full profile of Mateus Morgan by clicking here. Access more information about the award winning design Spiderweb here. |
||||||||||||||||||
Interview with Mateus Morgan at Thursday 28th of October 2021 FS: What is the main principle, idea and inspiration behind your design? MM: Everything was inspired by wild elements and the nature. As well by the product features, creating sort of connection. FS: What has been your main focus in designing this work? Especially what did you want to achieve? MM: The focus was showing the product in a way that the image still simple but bring a lot the attention FS: What are your future plans for this award winning design? MM: Its spreading the word to the world FS: How long did it take you to design this particular concept? MM: Was around 1 month. FS: Why did you design this particular concept? Was this design commissioned or did you decide to pursuit an inspiration? MM: I was trying to make somethng original that at the same time shows the features of the product. Like the grip and wild nature. It was a comissioned work. FS: Is your design being produced or used by another company, or do you plan to sell or lease the production rights or do you intent to produce your work yourself? MM: The design is being used by the company in agreement with me. FS: What made you design this particular type of work? MM: I think that my background on the shoe market gave me all necessary to understand the client needs. FS: Where there any other designs and/or designers that helped the influence the design of your work? MM: I this case was only me, and Caique, that did the retouch. But the whole idea was from my side. FS: Who is the target customer for his design? MM: Are the guys that make tracking and outdoor sports. And that clients that just love this life style as well. FS: What sets this design apart from other similar or resembling concepts? MM: I think that is the simple idea, i never seen something with this same idea before. So at the first contact is a chock at the first view. FS: How did you come up with the name for this design? What does it mean? MM: Nothing particular, just the first thing that came to my head. FS: Which design tools did you use when you were working on this project? MM: Was 3ds Max, Vray and Photoshop. FS: What is the most unique aspect of your design? MM: The idea probably, by the use of the web element. FS: Who did you collaborate with for this design? Did you work with people with technical / specialized skills? MM: Was only me and Caique, that did the post production. FS: What is the role of technology in this particular design? MM: Just old school 3d polygon modelling, without any plugins or something like that. FS: Is your design influenced by data or analytical research in any way? What kind of research did you conduct for making this design? MM: No, was just my feeling and the aknowledge on how this market works. FS: What are some of the challenges you faced during the design/realization of your concept? MM: The most complex part was modelling the shoe itself, is something complex to do, and a lot time consuming. FS: How did you decide to submit your design to an international design competition? MM: Was a easy choice, i won the competition last year and it was very good in terms of recognition. FS: What did you learn or how did you improve yourself during the designing of this work? MM: At that moment was my most complex model to do, this helped me a lot in another projects that i did later. FS: Any other things you would like to cover that have not been covered in these questions? MM: All good! Everything was covered.
A' Design Award and Competitions grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award and Competitions cannot be held responsible for the answers given by participating designers. |
||||||||||||||||||
|
||||||||||||||||||
|
||||||||||||||||||
Good design deserves great recognition. |
A' Design Award & Competition. |