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You are reading an Entry #454750 on Acorny Physical Computing Educational Product in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now. | ||||||||||||||||||
Acorny Physical Computing Educational ProductAcorny Physical Computing Educational ProductAcorny Physical Computing Educational Product is an innovative educational toolkit designed to introduce young children to computational thinking and coding through interactive play. This comprehensive learning system combines physical modules with a companion application, featuring a distinctive Y-branch basic module design with LED interaction that facilitates intuitive understanding of computer processing steps. The physical components are thoughtfully categorized into input and output modules, differentiated by shape and color coding to enhance user comprehension, while the accompanying application delivers structured programming lessons, tutorials, and challenges tailored to the user's selected modules. The system's core architecture includes a hub module (30mm x 50mm x 30mm), logic module (75mm x 70mm x 30mm), and various input/output modules (25mm x 25mm x 30mm), incorporating advanced features such as environmental sensors, infrared detection, gyroscopic capabilities, and audio-visual components. Developed by designers Soyoung Lee and Jaeyoung Myung, this educational tool addresses the contemporary challenge of selecting appropriate computational thinking tools for early childhood education, earning recognition with an Iron A' Design Award in the Education, Teaching Aid and Training Content Design category. The product's design philosophy emphasizes accessibility and intuitive learning, utilizing physical computing technologies, UX design principles, and 3D printed components covered in fabric and ABS materials, creating an engaging platform that bridges the gap between abstract computational concepts and tangible, hands-on learning experiences for young learners. Author: Adam Dawson Keywords: physical computing education, computational thinking, coding for children, educational technology, interactive learning modules, STEM education SOURCES: |
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