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You are reading an Entry #453893 on Goolalang Coding Educational Platform in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now. | ||||||||||||||||||
Goolalang Coding Educational PlatformGoolalang Coding Educational PlatformGoolalang Coding Educational Platform is an innovative educational technology solution designed specifically for early childhood programming education, representing a significant advancement in teaching coding concepts to pre-literate children. This groundbreaking platform introduces a unique drag-and-drop programming language that enables young learners to create stories and animations through an intuitive visual interface, effectively addressing the growing need for age-appropriate programming education at the kindergarten level. The platform's distinctive feature lies in its representation of program flow as a top-down road with directional signs, complemented by animated footprints that indicate program execution points, making abstract programming concepts tangible for young minds. Developed through extensive research in children's pedagogy and validated through comprehensive user testing with children aged 5-7 years, the platform adheres to CSTA K-12 Computer Science Standards while accommodating the cognitive development levels of kindergarten students. The system's architecture includes comprehensive sprite and background libraries, allowing children to construct scenes and develop programs through an intuitive block-based assembly process, while integrated video tutorials provide guided learning experiences that can be customized in size and position. This educational innovation, recognized with an Iron A' Design Award in the Education, Teaching Aid and Training Content Design category, demonstrates exceptional merit in addressing the critical gap in early childhood computer science education. The platform's implementation on iOS devices, specifically optimized for iPad interfaces, ensures accessibility and user-friendly interaction for its young audience, while its sharing capabilities through AirDrop facilitate collaborative learning experiences. Author: Adam Dawson Keywords: coding education, early childhood development, visual programming, educational technology, interactive learning, STEM education SOURCES: |
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