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You are reading an Entry #453688 on Powerbox Wanja Learning Materials in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now. | ||||||||||||||||||
Powerbox Wanja Learning MaterialsPowerbox Wanja Learning MaterialsPowerbox Wanja Learning Materials is an innovative educational system designed to enhance learning skills for elementary school students through a unique combination of study books and interactive paper toys. The comprehensive learning solution employs the Powerbox Learning Method, which breaks down educational concepts into manageable segments presented within square frames, specifically tailored for digital natives accustomed to consuming frame-based content. The system comprises twenty books, each measuring 230mm by 304mm by 15mm, featuring distinctive cube-shaped character designs as graphic motifs that maintain visual consistency throughout the series. The design incorporates vivid colors, particularly orange, and employs glossy coating techniques on cover areas to maximize visual impact, while different academic subjects are distinguished through a strategic color-coding system. The learning materials are notable for their integration of twelve different types of cube-shaped paper toys that serve multiple pedagogical purposes: enhancing spatial cognition, maintaining student engagement, and reinforcing the brand's core design philosophy. This innovative approach to educational materials, which won the Golden A' Design Award in the Education, Teaching Aid and Training Content Design category in 2020, demonstrates exceptional consideration for both aesthetic appeal and educational effectiveness. The system's design emphasizes consistent brand experience through the clever use of cubic elements across all touchpoints, from textbook layouts to interactive components, creating a cohesive learning environment that promotes both enjoyment and educational achievement. Author: Adam Dawson Keywords: educational design, interactive learning materials, cube-shaped characters, paper toy activities, elementary education, spatial cognition development SOURCES: |
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