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You are reading an Entry #453092 on The Curious Gastronaut Interactive Game in the A' Design Awards' Design+Encyclopedia, the crowdsourced encyclopedia of art, architecture, design, innovation and technology. You too can contribute to the Design+Encyclopedia with your insights, ideas and concepts. Create a New Entry now. | ||||||||||||||||||
The Curious Gastronaut Interactive GameThe Curious Gastronaut Interactive GameThe Curious Gastronaut Interactive Game is an innovative educational card game designed to transform children's relationship with food through imaginative play and sensory exploration. This interactive gaming system, which earned recognition with an Iron A' Design Award in the Toys, Games and Hobby Products Design category, employs a unique approach to food discovery by combining playful elements with gastronomic exploration. The game consists of 55 ingredient cards, four recipe books, and a comprehensive gameplay handbook, all packaged in a compact 120 x 170 x 50mm box designed for optimal portability and ease of use. At its core, the game encourages players to gather ingredients, create experimental food combinations, and explore them using all five senses, whether working with real ingredients or purely through imagination. The design deliberately avoids mentioning specific food items, instead promoting creative reinterpretation of ingredients and experimental combinations from fundamental principles. This approach, developed through extensive research into child psychology and food education, addresses the common challenge of food neophobia in children by transforming potentially intimidating new food experiences into engaging, playful adventures. The game's versatility allows for multiple play modes, including solo, collaborative, and competitive options, making it suitable for various social contexts and learning environments. Its gender-neutral, sophisticated yet accessible visual design appeals to both children and adults, while the whimsical prompts and open-ended gameplay structure ensure high replayability and sustained engagement. The project, which evolved from 2015 to 2020, represents a significant innovation in combining play-based learning with dietary exploration, offering a novel solution to the universal challenge of encouraging healthy food relationships in young people. Author: Adam Dawson Keywords: interactive game design, food education, sensory exploration, children's play, educational gaming, gastronomic discovery SOURCES: |
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