A Light In The Dark
A Light In The Dark Survival by Habib Bakas is a winner of the 2019 Iron A' Design Award in Graphics, Illustration and Visual Communication Design.
A Light In The Dark is an Iron A' Design Award winner, a prestigious recognition granted to good designs that meet the professional and industrial requirements expected from well-designed creations.
Explore This Amazing WorkA Light In The Dark Survival
A Light In The Dark is an immersive survival game that can be played with Virtual Reality Headset and made with Unreal Engine 4. This game is an exploration adventure with survival elements on an unknown planet. A scientist was extremely fortunate to survive from a crash of his spaceship. He must do collect some items and survival elements in order to repair his spaceship and to survive. He must coexist with all the entities and respect them staying within the dark and follow the light. He should be careful not to strike the light. Musics and Sound Designs made by Vannick Eymery.
Featured Design
A Light In The Dark by Habib Bakas
Core Functionality
Survival
Accolades
Graphics, Illustration and Visual Communication Design Award Winner in 2019.
Iron Winner
A Light In The Dark Survival
A Light In The Dark is an Iron A' Design Award winner, a prestigious recognition granted to good designs that meet the professional and industrial requirements expected from well-designed creations. Iron winners demonstrate great skill, high specialization, expert understanding, and creative capacity of their creators. A Light In The Dark is expected to be a highly-regarded, admired, and cherished creation that is practical and innovative. This Iron A' Design Award-winning design integrates industry best practices and has competent technical characteristics linked with know-how and talent. A Light In The Dark is respected for its thoroughness and is designed to provide quality of life improvements that help make the world a better place.
Winner Designer
Habib Bakas
It’s while playing Final Fantasy VII that Habib became aware of his passion for making video games. When he were 15, with his friends, he created “Ryu Team“, a non lucrative Association to develop a role playing game called " Sword of Destiny ". Working with talented partners was essential in strenthening his interest in making video games. Ever since that time, he has been fascinated by Character Design, Art direction and Game Design. In 2008, while attending Gamagora, Lyon University, he got acquainted with professional software such as Zbrush, 3DS max and Maya. Through the usage of these programs, he has been able to bring more life and realism to his characters. In 2009, he worked almost 2 years at Eden Games (Atari's studio) as a 3D Character Artist and UI Artist. He worked on " Test Drive Unlimited 2 ". His professional training began in 2008 at Gamagora, a school specialising in video game production. He pursued this field and a decade later, in june 2018, he is graduated from University Paul Valéry (Montpellier 3) with a Degree in Game and Level Design. Today, he is looking for a job into Level Design. His reference book is called " An Architectural Approach to Level Design ” by Christopher W. TOTTEN. It is a gold mine for him. He is also creating his own game "A Light In The Dark".
View Winner ProfileWinner Client
Ryu Team
Ryu Team develops its own video games with Unreal Engine 4 and Unity. By developing his own game, Ryu Team hopes to break new ground by becoming a company. The project " A Light In The Dark " will be proposed on the platform KickStarter, and Indiegogo.
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A Light In The Dark SurvivalResources for Journalists
Press Kit Downloads
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Press Releases
Read the official press release announcing A Light In The Dark as a winner of the prestigious A' Design Award. The award-winner press release provides an overview of the A Light In The Dark Survival's unique features, innovation, and impact.
Media Showcase
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Ryu Team
"A Light In The Dark Survival" - Iron A' Design Award Winner
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