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George Drakakis press kit showcases George Drakakis's latest designs, interview with George Drakakis and a detailed profile of George Drakakis. | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
George Drakakis Press Kit Contents• Designer Profile: George Drakakis
Eighternity High-Resolution Photos![]() Eighternity by George Drakakis ![]() Eighternity - George Drakakis ![]() Eighternity designed by George Drakakis ![]() George Drakakis Eighternity design ![]() Eighternity George Drakakis
Nessie, a monster of rock. High-Resolution Photos![]() Nessie, a monster of rock. by George Drakakis ![]() Nessie, a monster of rock. - George Drakakis ![]() Nessie, a monster of rock. designed by George Drakakis ![]() George Drakakis Nessie, a monster of rock. design ![]() Nessie, a monster of rock. George Drakakis
Epi-Happy High-Resolution Photos![]() Epi-Happy by George Drakakis ![]() Epi-Happy - George Drakakis ![]() Epi-Happy designed by George Drakakis ![]() George Drakakis Epi-Happy design ![]() Epi-Happy George Drakakis
Black Widow High-Resolution Photos![]() Black Widow by George Drakakis ![]() Black Widow - George Drakakis ![]() Black Widow designed by George Drakakis ![]() George Drakakis Black Widow design ![]() Black Widow George Drakakis
Marching Ants High-Resolution Photos![]() Marching Ants by George Drakakis ![]() Marching Ants - George Drakakis ![]() Marching Ants designed by George Drakakis ![]() George Drakakis Marching Ants design ![]() Marching Ants George Drakakis
Modern Takes High-Resolution Photos![]() Modern Takes by George Drakakis ![]() Modern Takes - George Drakakis ![]() Modern Takes designed by George Drakakis ![]() George Drakakis Modern Takes design ![]() Modern Takes George Drakakis George Drakakis High-Resolution Photos![]() Available Downloads (Requires Login & Press Accreditation) : · High-Resolution Image: 1800 x 1800 pixels, 1.11 MB. · Unmasked Image: 710 x 710 pixels, 50.48 KB. George Drakakis PR-Images |
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Designer InterviewInterview with George Drakakis at Tuesday 27th of March 2018 FS: Can you tell us more about your company / design studio? GD: Iconpoetry is a design studio that does exactly what it states: practicing serious fun. Because now-days being serious is not fun. It's not fun enough. FS: What is "design" for you? GD: Design is an on-going process. It's going through stages. It's about grabbing a word, a sense, an idea and mentally sculpt it till it gets a new meaning. It’s a non-stop procedure, but in certain moments, when the time is right, the process is materialized, a new product is made. FS: What kinds of works do you like designing most? GD: Nothing specific actually. I would say the ones that trigger my imagination on first sight. FS: What is your most favorite design, could you please tell more about it? GD: My chair. i designed it 10 years ago as a coffee-dining chair. Now the prototype serves as my office chair.The cantilevered back creates a swing motion (like a rocking chair) and gives me a piece of mind so i can consecrate on my projects and it also calms my enthusiasm when a new idea comes into my mind and the time is right to move on form brain-storming to rational thinking. FS: What was the first thing you designed for a company? GD: It was "Eighternity" an urban bench designed for a Spanish company called Escofet. FS: What is your favorite material / platform / technology? GD: Anything that can be used in liquid organic forms is most welcome. Lately i am also interested in 3D printing materials / technologies and ecological design as well. FS: When do you feel the most creative? GD: This is not a matter of timing, it's more like a matter of getting the right stimulation that will trigger the creativity process. Those "oh yeah" moments can happen anywhere, any time. FS: What kind of emotions do you feel when your designs are realized? GD: Fulfillment. Each project carries a part of my myself, especially when we are talking about prototypes. FS: What makes a design successful? GD: The most successful factor is the one that will makes people smile and urge them to pay attention and interact with the design, that is, spend more time with it. Time is our most precious property. Designs awarded with the gift of time, are certainly the most successful ones. FS: How do you work with companies? GD: Interactively. Given the fast that the identification of the problem is the most critical factor in the early stages of the design process, crystal clear communication is essential for a successful design. FS: What is your "golden rule" in design? GD: Form Follows Satis-Function. Design side-by-side with emotions. That's my "golden paraphrase". FS: How long does it take to design an object from beginning to end? GD: I couldn't really answer this question. Mainly because the "end" of the design process simply doesn't happen. I could refine a project every time over and over again. Deadlines and time scheduling milestones, are "non-finito" moments. FS: How can people contact you? GD: Through my e-mail, george@iconpoetry.com and my contact form at www.iconpoetry.com FS: Any other things you would like to cover that have not been covered in these questions? GD: Thank you for giving me the chance to communicate my thoughts to your readers. FS: Thank you for providing us with this opportunity to interview you. A' Design Award & Competition grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award & Competition cannot be held responsible for the answers given by participating designers. Designer of the Day InterviewInterview with George Drakakis at Tuesday 16th of October 2018 FS: Could you please tell us about your experience as a designer, artist, architect or creator? GD: I am an architect engineer with 20 years of experience and i was always excited with the micro-scale of design, be it detailing, finishing or creating objects. FS: What are your priorities, technique and style when designing? GD: I really enjoy working with materials that can be used in liquid organic forms. Lately i am also interested in 3D printing materials / technologies and ecological design as well. 3d modeling applications made everything easier especially during the phase of refining the details of the design, or reconfigure over and over again the whole shape. FS: Which emotions do you feel when designing? GD: Fulfillment. Each project carries a part of myself, especially when we are talking about prototypes. FS: What particular aspects of your background shaped you as a designer? GD: It's a mixture of every-day life events, interests, feelings, emotions, music, visual arts, math and science. Any of the above will trigger the creativity process. Those "oh yeah" moments can happen anywhere, any time. Being a Designer is an on-going process. It's going through stages. It's about grabbing a word, a sense, an idea and mentally sculpt it till it gets a new meaning. It’s a non-stop procedure, but in certain moments, when the time is right, the process is materialized, a new product is made. FS: What are your advices to designers who are at the beginning of their career? GD: I would advise then to get the most of their rationality into their imagination, and the most of their imagination into their rationality. FS: How do you know if a product or project is well designed? How do you define good design? GD: Good design is the one that makes people smile and urge them to pay attention and interact with the design, that is, spend more time with it. Time is our most precious property. Designs awarded with the gift of time, are certainly the most successful ones. FS: How do you decide if your design is ready? GD: I couldn't really answer this question. Mainly because the "end" of the design process simply doesn't happen. I could refine a project, bit by bit, every now and then, over and over again. Deadlines and time scheduling milestones, are "Non-Finito" moments. Design is an on-going process. It's going through stages. It's about grabbing a word, a sense, an idea and mentally sculpt it till it gets a new meaning. It’s a non-stop procedure, but in certain moments, when the time is right, the process is materialized, a new product is made. FS: What is your biggest design work? GD: My chair. it ain't the biggest, it was my first attempt to enter into the world of forms. i designed it 10 years ago as a coffee-dining chair. Now the prototype serves as my office chair. The cantilevered back creates a swing motion (like a rocking chair) and gives me a piece of mind so i can consecrate on my projects and it also calms my enthusiasm when a new idea comes into my mind and the time is right to move on form brain-storming to rational thinking. FS: Who is your favourite designer? GD: Ron Arad, Dieter Rams, Ross Lovegrove, Charles and Ray Eames to name a few. The list actually can go on and on. FS: Would you tell us more about your work culture and business philosophy? GD: Iconpoetry is a design studio that does exactly what it states: practicing serious fun. Designing projects at the border between art and design, constantly reminding that "Poiesis" and Poetry is one and the same.We are working with companies interactively. Given the fast that the identification of the problem is the most critical factor in the early stages of the design process, crystal clear communication is essential for a successful design. Iconpoetry, solves problems through design processes and delivers concepts and solutions through an artistic approach and attention to detail, following one simple rule: Form Follows Satis-Function. FS: What are your philanthropic contributions to society as a designer, artist and architect? GD: From time to time i share do-it-yourself projects on my company site. FS: What positive experiences you had when you attend the A’ Design Award? GD: Actually it gave me the opportunity to communicate my designs and sign my first contract. FS: Thank you for providing us with this opportunity to interview you. A' Design Award & Competition grants rights to press members and bloggers to use parts of this interview. This interview is provided as it is; DesignPRWire and A' Design Award & Competition cannot be held responsible for the answers given by participating designers.
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Good design deserves great recognition. |
A' Design Award & Competition. |